Lines Matching full:texture
50 import com.jme3.texture.Texture;
51 import com.jme3.texture.Texture.WrapMode;
62 * Second is Tri-Planar texture mode. Here the textures are rendered on all 3 axes and
103 // First, we load up our textures and the heightmap texture for the terrain
105 // TERRAIN TEXTURE material
113 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
115 // GRASS texture
116 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
121 // DIRT texture
122 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
127 // ROCK texture
128 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
205 // planar textures don't use the mesh's texture coordinates but real world coordinates,
206 // so we need to convert these texture coordinate scales into real world scales so it looks