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Lines Matching full:amount

87     assert(Amt < 32 && "Invalid rotate amount");
94 assert(Amt < 32 && "Invalid rotate amount");
109 // reg, the second is the shift amount (or reg0 if not present or imm). The
128 /// the rotate amount.
134 /// computing the rotate amount to use. If this immediate value cannot be
135 /// handled with a single shifter-op, determine a good rotate amount that will
142 // Use CTZ to compute the rotate amount.
145 // Rotate amount must be even. Something like 0x200 must be rotated 8 bits,
217 /// by a left shift. Returns the shift amount to use.
223 // Use CTZ to compute the shift amount.
236 /// by a left shift. Returns the shift amount to use.
242 // Use CTZ to compute the shift amount.
330 // Use CTZ to compute the rotate amount.
405 // with no shift amount for the frame offset.