Lines Matching full:uses
9 @"\01LC" = internal constant [4 x i8] c"%f\0A\00" ; <[4 x i8]*> [#uses=1]
13 %y = alloca float ; <float*> [#uses=2]
14 %x = alloca float ; <float*> [#uses=2]
15 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
18 %0 = load float* %y, align 4 ; <float> [#uses=1]
19 %1 = fpext float %0 to double ; <double> [#uses=1]
20 %2 = load float* %x, align 4 ; <float> [#uses=1]
21 %3 = fpext float %2 to double ; <double> [#uses=1]
22 %4 = frem double %3, %1 ; <double> [#uses=1]
23 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
34 %y = alloca float ; <float*> [#uses=2]
35 %x = alloca float ; <float*> [#uses=2]
36 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
39 %0 = load float* %y, align 4 ; <float> [#uses=1]
40 %1 = fpext float %0 to double ; <double> [#uses=1]
41 %2 = load float* %x, align 4 ; <float> [#uses=1]
42 %3 = fpext float %2 to double ; <double> [#uses=1]
43 %4 = frem double %3, %1 ; <double> [#uses=1]
44 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
53 %y = alloca float ; <float*> [#uses=2]
54 %x = alloca float ; <float*> [#uses=2]
55 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
58 %0 = load float* %y, align 4 ; <float> [#uses=1]
59 %1 = fpext float %0 to double ; <double> [#uses=1]
60 %2 = load float* %x, align 4 ; <float> [#uses=1]
61 %3 = fpext float %2 to double ; <double> [#uses=1]
62 %4 = frem double %3, %1 ; <double> [#uses=1]
63 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
72 %y = alloca float ; <float*> [#uses=2]
73 %x = alloca float ; <float*> [#uses=2]
74 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
77 %0 = load float* %y, align 4 ; <float> [#uses=1]
78 %1 = fpext float %0 to double ; <double> [#uses=1]
79 %2 = load float* %x, align 4 ; <float> [#uses=1]
80 %3 = fpext float %2 to double ; <double> [#uses=1]
81 %4 = frem double %3, %1 ; <double> [#uses=1]
82 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
91 %y = alloca float ; <float*> [#uses=2]
92 %x = alloca float ; <float*> [#uses=2]
93 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
96 %0 = load float* %y, align 4 ; <float> [#uses=1]
97 %1 = fpext float %0 to double ; <double> [#uses=1]
98 %2 = load float* %x, align 4 ; <float> [#uses=1]
99 %3 = fpext float %2 to double ; <double> [#uses=1]
100 %4 = frem double %3, %1 ; <double> [#uses=1]
101 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
110 %y = alloca float ; <float*> [#uses=2]
111 %x = alloca float ; <float*> [#uses=2]
112 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
115 %0 = load float* %y, align 4 ; <float> [#uses=1]
116 %1 = fpext float %0 to double ; <double> [#uses=1]
117 %2 = load float* %x, align 4 ; <float> [#uses=1]
118 %3 = fpext float %2 to double ; <double> [#uses=1]
119 %4 = frem double %3, %1 ; <double> [#uses=1]
120 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
129 %y = alloca float ; <float*> [#uses=2]
130 %x = alloca float ; <float*> [#uses=2]
131 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
134 %0 = load float* %y, align 4 ; <float> [#uses=1]
135 %1 = fpext float %0 to double ; <double> [#uses=1]
136 %2 = load float* %x, align 4 ; <float> [#uses=1]
137 %3 = fpext float %2 to double ; <double> [#uses=1]
138 %4 = frem double %3, %1 ; <double> [#uses=1]
139 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
148 %y = alloca float ; <float*> [#uses=2]
149 %x = alloca float ; <float*> [#uses=2]
150 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
153 %0 = load float* %y, align 4 ; <float> [#uses=1]
154 %1 = fpext float %0 to double ; <double> [#uses=1]
155 %2 = load float* %x, align 4 ; <float> [#uses=1]
156 %3 = fpext float %2 to double ; <double> [#uses=1]
157 %4 = frem double %3, %1 ; <double> [#uses=1]
158 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
167 %y = alloca float ; <float*> [#uses=2]
168 %x = alloca float ; <float*> [#uses=2]
169 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
172 %0 = load float* %y, align 4 ; <float> [#uses=1]
173 %1 = fpext float %0 to double ; <double> [#uses=1]
174 %2 = load float* %x, align 4 ; <float> [#uses=1]
175 %3 = fpext float %2 to double ; <double> [#uses=1]
176 %4 = frem double %3, %1 ; <double> [#uses=1]
177 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
186 %y = alloca float ; <float*> [#uses=2]
187 %x = alloca float ; <float*> [#uses=2]
188 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
191 %0 = load float* %y, align 4 ; <float> [#uses=1]
192 %1 = fpext float %0 to double ; <double> [#uses=1]
193 %2 = load float* %x, align 4 ; <float> [#uses=1]
194 %3 = fpext float %2 to double ; <double> [#uses=1]
195 %4 = frem double %3, %1 ; <double> [#uses=1]
196 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
205 %y = alloca float ; <float*> [#uses=2]
206 %x = alloca float ; <float*> [#uses=2]
207 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
210 %0 = load float* %y, align 4 ; <float> [#uses=1]
211 %1 = fpext float %0 to double ; <double> [#uses=1]
212 %2 = load float* %x, align 4 ; <float> [#uses=1]
213 %3 = fpext float %2 to double ; <double> [#uses=1]
214 %4 = frem double %3, %1 ; <double> [#uses=1]
215 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
224 %y = alloca float ; <float*> [#uses=2]
225 %x = alloca float ; <float*> [#uses=2]
226 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
229 %0 = load float* %y, align 4 ; <float> [#uses=1]
230 %1 = fpext float %0 to double ; <double> [#uses=1]
231 %2 = load float* %x, align 4 ; <float> [#uses=1]
232 %3 = fpext float %2 to double ; <double> [#uses=1]
233 %4 = frem double %3, %1 ; <double> [#uses=1]
234 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
243 %y = alloca float ; <float*> [#uses=2]
244 %x = alloca float ; <float*> [#uses=2]
245 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
248 %0 = load float* %y, align 4 ; <float> [#uses=1]
249 %1 = fpext float %0 to double ; <double> [#uses=1]
250 %2 = load float* %x, align 4 ; <float> [#uses=1]
251 %3 = fpext float %2 to double ; <double> [#uses=1]
252 %4 = frem double %3, %1 ; <double> [#uses=1]
253 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
262 %y = alloca float ; <float*> [#uses=2]
263 %x = alloca float ; <float*> [#uses=2]
264 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
267 %0 = load float* %y, align 4 ; <float> [#uses=1]
268 %1 = fpext float %0 to double ; <double> [#uses=1]
269 %2 = load float* %x, align 4 ; <float> [#uses=1]
270 %3 = fpext float %2 to double ; <double> [#uses=1]
271 %4 = frem double %3, %1 ; <double> [#uses=1]
272 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
281 %y = alloca float ; <float*> [#uses=2]
282 %x = alloca float ; <float*> [#uses=2]
283 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
286 %0 = load float* %y, align 4 ; <float> [#uses=1]
287 %1 = fpext float %0 to double ; <double> [#uses=1]
288 %2 = load float* %x, align 4 ; <float> [#uses=1]
289 %3 = fpext float %2 to double ; <double> [#uses=1]
290 %4 = frem double %3, %1 ; <double> [#uses=1]
291 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
300 %y = alloca float ; <float*> [#uses=2]
301 %x = alloca float ; <float*> [#uses=2]
302 %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
305 %0 = load float* %y, align 4 ; <float> [#uses=1]
306 %1 = fpext float %0 to double ; <double> [#uses=1]
307 %2 = load float* %x, align 4 ; <float> [#uses=1]
308 %3 = fpext float %2 to double ; <double> [#uses=1]
309 %4 = frem double %3, %1 ; <double> [#uses=1]
310 %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]