Lines Matching refs:idx
878 unsigned idx = num_shaders;880 memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,882 idx += shader_list[i]->num_builtins_to_link;885 assert(idx == num_linking_shaders);1112 unsigned idx = 0;1120 memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform));1121 idx++;