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Lines Matching refs:idx

878    unsigned idx = num_shaders;
880 memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
882 idx += shader_list[i]->num_builtins_to_link;
885 assert(idx == num_linking_shaders);
1112 unsigned idx = 0;
1120 memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform));
1121 idx++;