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Lines Matching refs:glGetIntegerv

710 			glGetIntegerv(GL_RED_BITS, (GLint*)value);
713 glGetIntegerv(GL_GREEN_BITS, (GLint*)value);
716 glGetIntegerv(GL_BLUE_BITS, (GLint*)value);
719 glGetIntegerv(GL_ALPHA_BITS, (GLint*)value);
726 glGetIntegerv(GL_RED_BITS, (GLint*)&v);
728 glGetIntegerv(GL_GREEN_BITS, (GLint*)&v);
730 glGetIntegerv(GL_BLUE_BITS, (GLint*)&v);
732 glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v);
736 glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */
739 glGetIntegerv(GL_STENCIL_BITS, (GLint*)value);
742 glGetIntegerv(GL_ACCUM_RED_BITS, (GLint*)value);
745 glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint*)value);
748 glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint*)value);
751 glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint*)value);