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Lines Matching refs:skin

231 Translates a skin texture by the per-player color lookup
257 strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
259 if (player->skin && !stricmp(s, player->skin->name))
260 player->skin = NULL;
263 player->_bottomcolor != player->bottomcolor || !player->skin) {
291 // locate the original skin pixels
297 if (!player->skin)
299 if ((original = Skin_Cache(player->skin)) != NULL) {
300 //skin data width