Lines Matching refs:fPaths
33 fPaths.push_back().moveTo(0, 0);
34 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
36 fPaths.back().lineTo(0, 0);
39 fPaths.push_back().moveTo(0, 0);
40 fPaths.back().lineTo(0, 100 * SK_Scalar1);
41 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
45 fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
46 fPaths.back().quadTo(50 * SK_Scalar1, 0,
48 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
52 fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
53 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
55 fPaths.back().quadTo(50 * SK_Scalar1, 0,
58 fPaths.push_back().addRect(0, 0,
62 fPaths.push_back().addRect(0, 0,
66 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1,
69 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1,
72 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
77 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
82 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
87 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
92 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
98 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
105 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1);
106 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1);
107 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1);
112 fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0,
119 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1,
122 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
127 fPaths.push_back().moveTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1);
128 fPaths.back().quadTo(SkFloatToScalar(16.9921875f), 45 * SK_Scalar1,
130 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
131 fPaths.back().lineTo(SkFloatToScalar(8.59375f), 45 * SK_Scalar1);
134 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
135 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
137 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
138 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
140 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
141 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
146 fPaths.push_back().moveTo(0, 0);
147 fPaths.back().moveTo(0, 0);
148 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
149 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
150 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1);
152 fPaths.push_back().moveTo(0, 0);
153 fPaths.back().moveTo(0, 0);
156 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
157 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0);
158 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1,
160 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
162 fPaths.push_back().cubicTo(0, 0,
168 fPaths.push_back().addCircle(0, 0, SkFloatToScalar(0.8f));
177 for (int i = 0; i < fPaths.count(); ++i) {
185 SkASSERT(fPaths[i].isConvex());
186 canvas->drawPath(fPaths[i], paint);
193 SkTArray<SkPath> fPaths;