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Lines Matching refs:SkDraw

354 void SkGpuDevice::prepareRenderTarget(const SkDraw& draw) {
571 void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {
594 void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
603 // we only handle hairlines here, else we let the SkDraw call our drawPath()
631 void SkGpuDevice::drawRect(const SkDraw& draw, const SkRect& rect,
1038 if (!SkDraw::DrawToMask(path, &clip.getBounds(), filter, &matrix, &srcM,
1106 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
1146 // of applying it here? See SkDraw.cpp
1302 void SkGpuDevice::drawBitmap(const SkDraw& draw,
1339 SkDraw transformedDraw(draw);
1424 void SkGpuDevice::internalDrawBitmap(const SkDraw& draw,
1489 void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
1565 void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* dev,
1632 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
1740 void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
1749 SkDraw myDraw(draw);
1767 void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
1778 SkDraw myDraw(draw);
1797 void SkGpuDevice::drawTextOnPath(const SkDraw& draw, const void* text,