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Lines Matching full:readframebuffer

720     return mState.readFramebuffer;
934 return getFramebuffer(mState.readFramebuffer);
977 mState.readFramebuffer = framebuffer;
1197 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
3076 Framebuffer *readFramebuffer = getReadFramebuffer();
3079 if (readFramebuffer)
3081 readFramebuffer->detachTexture(texture);
3084 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3096 if (mState.readFramebuffer == framebuffer)
3123 Framebuffer *readFramebuffer = getReadFramebuffer();
3126 if (readFramebuffer)
3128 readFramebuffer->detachRenderbuffer(renderbuffer);
3131 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3284 Framebuffer *readFramebuffer = getReadFramebuffer();
3287 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3385 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
3386 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
3451 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
3452 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
3456 readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DFormat())
3462 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3481 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3483 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
3484 readFramebuffer->getDepthbuffer()->getD3DFormat() != drawFramebuffer->getDepthbuffer()->getD3DFormat())
3490 readDSBuffer = readFramebuffer->getDepthbuffer();
3497 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3499 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
3500 readFramebuffer->getStencilbuffer()->getD3DFormat() != drawFramebuffer->getStencilbuffer()->getD3DFormat())
3506 readDSBuffer = readFramebuffer->getStencilbuffer();
3531 HRESULT result = device->StretchRect(readFramebuffer->getRenderTarget(), &sourceTrimmedRect,
3543 HRESULT result = device->StretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepthStencil(), NULL, D3DTEXF_NONE);