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Lines Matching refs:corner

502     // and a line perpendicular to it that intersects the corner.
505 // Compute start corner relative to center.
518 // Compute c (of y = mx + c) using the corner point.
645 static float distanceToClosestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
659 corner = topLeft;
663 corner = topRight;
668 corner = bottomLeft;
673 corner = bottomRight;
678 static float distanceToFarthestCorner(const FloatPoint& p, const FloatSize& size, FloatPoint& corner)
692 corner = topLeft;
696 corner = topRight;
701 corner = bottomLeft;
706 corner = bottomRight;
810 FloatPoint corner;
811 float distance = distanceToClosestCorner(secondPoint, size, corner);
820 secondRadius = horizontalEllipseRadius(corner - secondPoint, xDist / yDist);
827 FloatPoint corner;
828 float distance = distanceToFarthestCorner(secondPoint, size, corner);
837 secondRadius = horizontalEllipseRadius(corner - secondPoint, xDist / yDist);
850 FloatPoint corner;
851 maxExtent = distanceToFarthestCorner(secondPoint, size, corner);