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Lines Matching refs:RUNNING

33  * This class provides a simple timing engine for running animations
63 static final int RUNNING = 1; // Playing normally
127 * STOPPED, RUNNING, SEEKED.
489 * actions based on that time. If the animation is already running, then setCurrentPlayTime()
497 if (mPlayingState != RUNNING) {
654 * @return the number of milliseconds to delay running the animation
705 * property being animated. This value is only sensible while the animation is running. The main
859 * For example, when running an animation on color values, the {@link ArgbEvaluator}
912 // This sets the initial value of the animation, prior to actually starting it running
928 // Only cancel if the animation is actually running or has been started and is about
937 // If it's not yet running, then start listeners weren't called. Call them now.
973 return (mPlayingState == RUNNING || mRunning);
982 * Plays the ValueAnimator in reverse. If the animation is already running,
984 * If the animation is not currently running, then it will start from the end and
990 if (mPlayingState == RUNNING) {
1011 // If it's not yet running, then start listeners weren't called. Call them now.
1060 mPlayingState = RUNNING;
1082 case RUNNING:
1123 mPlayingState = RUNNING;
1225 * Return the number of animations currently running.