Lines Matching full:buffers
62 // BufferQueue::getReleasedBuffers to retrieve the list of buffers
98 // bufferCount sets the minimum number of undequeued buffers for this queue
136 // queued buffers will be retired in order.
223 // buffers will be freed and the BufferQueue is placed in the "abandoned"
233 // setDefaultBufferSize is used to set the size of buffers returned by
257 // setTransformHint bakes in rotation to buffers so overlays can be used
279 // synchronous mode and free all buffers. In asynchronous mode, all buffers
384 // is initialized to NULL at construction time, and buffers are allocated
388 // mDefaultWidth holds the default width of allocated buffers. It is used
392 // mDefaultHeight holds the default height of allocated buffers. It is used
396 // mPixelFormat holds the pixel format of allocated buffers. It is used
400 // mMinUndequeuedBuffers is a constraint on the number of buffers
418 // The default is zero, which means the client doesn't care how many buffers
448 // mQueue is a FIFO of queued buffers used in synchronous mode
453 // consume images buffers pushed to it using the ISurfaceTexture interface.