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Lines Matching refs:vec4_t

94 struct vec4_t {
135 vec4_t obj;
136 vec4_t eye;
138 vec4_t clip;
146 vec4_t window;
148 vec4_t color;
149 vec4_t texture[GGL_TEXTURE_UNIT_COUNT];
212 void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*);
213 void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*);
214 void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*);
268 vec4_t equation;
283 vec4_t ambient;
284 vec4_t diffuse;
285 vec4_t specular;
286 vec4_t implicitAmbient;
287 vec4_t implicitDiffuse;
288 vec4_t implicitSpecular;
289 vec4_t position; // position in eye space
290 vec4_t objPosition;
291 vec4_t normalizedObjPosition;
292 vec4_t spotDir;
293 vec4_t normalizedSpotDir;
303 vec4_t ambient;
304 vec4_t diffuse;
305 vec4_t specular;
306 vec4_t emission;
311 vec4_t ambient;
326 vec4_t implicitSceneEmissionAndAmbient;
327 vec4_t objViewer;
423 void (*point2)(transform_t const* t, vec4_t*, vec4_t const*);
424 void (*point3)(transform_t const* t, vec4_t*, vec4_t const*);
425 void (*point4)(transform_t const* t, vec4_t*, vec4_t const*);
427 void (*pointv[3])(transform_t const* t, vec4_t*, vec4_t const*);
616 vec4_t currentColorClamped;