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Lines Matching refs:ambient

68         c->lighting.lights[i].ambient.a = 0x10000;
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
80 c->lighting.front.ambient.a = 0x10000;
88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
266 // emission and ambient for the whole scene
268 c->lighting.lightModel.ambient.v,
269 material.ambient.v,
316 material.ambient =
324 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
333 // emission and ambient for the whole scene
335 c->lighting.lightModel.ambient.v,
336 material.ambient.v,
346 // emission and ambient for the whole scene
392 // ambient & diffuse
520 what = light.ambient.v;
661 c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]);
662 c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1]);
663 c->lighting.lightModel.ambient.b = gglFloatToFixed(params[2]);
664 c->lighting.lightModel.ambient.a = gglFloatToFixed(params[3]);
681 c->lighting.lightModel.ambient.r = params[0];
682 c->lighting.lightModel.ambient.g = params[1];
683 c->lighting.lightModel.ambient.b = params[2];
684 c->lighting.lightModel.ambient.a = params[3];
762 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
767 what = c->lighting.front.ambient.v;
802 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
807 what = c->lighting.front.ambient.v;