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Lines Matching defs:shift

271         // Then compute the minimum left-shift to not overflow the muls
276 // to shift everything left an extra 15 bits.
706 const int shift = 16 + (16 - TRI_FRACTION_BITS);
707 int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) -
708 gglMulx(s2-s0, t1-t0, shift) )*w*h;