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Lines Matching refs:texturesCount

36             mHal.state.texturesCount++;
40 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
41 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
46 mHal.state.textures = new Allocation*[mHal.state.texturesCount];
47 mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
48 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
100 mHal.state.texturesCount = 0;
108 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
128 mHal.state.texturesCount = 0;
169 if (slot >= mHal.state.texturesCount) {
170 ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
188 if (slot >= mHal.state.texturesCount) {
189 ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);