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Lines Matching refs:mPlay

163         if (mp->mPlay.mEventFlags & XA_PLAYEVENT_HEADATEND) {
164 playCallback = mp->mPlay.mCallback;
165 playContext = mp->mPlay.mContext;
167 mp->mPlay.mState = XA_PLAYSTATE_PAUSED;
173 (*playCallback)(&mp->mPlay.mItf, playContext, XA_PLAYEVENT_HEADATEND);
175 SLresult res = EnqueueAsyncCallback_ppi(mp, playCallback, &mp->mPlay.mItf, playContext,
179 &mp->mPlay.mItf, playContext);
252 interface_lock_shared(&mp->mPlay);
253 slPlayCallback callback = mp->mPlay.mCallback;
254 void* callbackPContext = mp->mPlay.mContext;
255 interface_unlock_shared(&mp->mPlay);
258 (*callback)(&mp->mPlay.mItf, callbackPContext, (SLuint32) data1); // SL_PLAYEVENT_HEAD*
515 IPlay *pPlayItf = &mp->mPlay;