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Lines Matching defs:base

84 The "base directory" is the path to the directory holding the quake.exe and all game directories.  The sys_* files pass this to host_init in quakeparms_t->basedir.  This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory.  The base directory is
858 // Get the "base" part of a path, make sure we don't exceed outSize bytes
886 // end now points one character beyond the end of the base part of the file.
1452 { // if not a registered version, don't ever go beyond base
1570 char base[32];
1580 // extract the filename base name for hunk tag
1581 COM_FileBase (path, base, sizeof(base));
1584 buf = (byte*) Hunk_AllocName (len+1, base);
1590 buf = (byte*) Cache_Alloc (loadcache, len+1, base);
1773 // Overrides the system supplied base directory (under GAMENAME)