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Lines Matching refs:attenuation

511 	float 		vol, attenuation;
517 attenuation = G_FLOAT(OFS_PARM3);
539 MSG_WriteByte (&sv.signon, (int) (attenuation*64));
553 An attenuation of 0 will play full volume everywhere in the level.
564 float attenuation;
570 attenuation = G_FLOAT(OFS_PARM4);
575 if (attenuation < 0 || attenuation > 4)
576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
581 SV_StartSound (entity, channel, sample, volume, attenuation);