Lines Matching refs:solid
66 // see if any solid entities are inside the final position
161 if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT)
168 if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT)
220 The basic solid body movement clip that slides along multiple planes
221 Returns the clipflags if the velocity was modified (hit something solid)
263 { // entity is trapped in another solid
284 if (trace.ent->u.v.solid == SOLID_BSP)
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT)
471 // see if any solid entities are inside the final position
513 pusher->u.v.solid = SOLID_NOT;
515 pusher->u.v.solid = SOLID_BSP;
523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
599 // see if any solid entities are inside the final position
646 pusher->u.v.solid = SOLID_NOT;
648 pusher->u.v.solid = SOLID_BSP;
656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER)
1035 if (ent->u.v.solid == SOLID_BSP)
1432 // determine if it's on solid ground at all