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Lines Matching refs:amount

1106     protected void acceleratedOverScroll(float amount) {
1111 float f = OVERSCROLL_ACCELERATE_FACTOR * (amount / screenSize);
1121 if (amount < 0) {
1131 protected void dampedOverScroll(float amount) {
1134 float f = (amount / screenSize);
1145 if (amount < 0) {
1155 protected void overScroll(float amount) {
1156 dampedOverScroll(amount);
1205 // Only scroll and update mLastMotionX if we have moved some discrete amount. We