Lines Matching full:void
29 void setClientState(GLClientState *state) {
32 void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
35 void flush() { m_stream->flush(); }
37 void setInitialized(){ m_initialized = true; };
40 virtual void setError(GLenum error){ m_error = error; };
43 void override2DTextureTarget(GLenum target);
44 void restore2DTextureTarget();
59 void sendVertexAttributes(GLint first, GLsizei count);
63 static GLenum s_glGetError(void * self);
66 static void s_glFlush(void * self);
69 static void s_glPixelStorei(void *self, GLenum param, GLint value);
72 static const GLubyte * s_glGetString(void *self, GLenum name);
75 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
79 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
81 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
83 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
86 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
89 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
93 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
96 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
99 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
102 static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type,
106 static void s_glEnableVertexAttribArray(void *self, GLuint index);
109 static void s_glDisableVertexAttribArray(void *self, GLuint index);
112 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
115 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
118 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
120 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
122 static void s_glFinish(void *self);
125 static void s_glLinkProgram(void *self, GLuint program);
128 static void s_glDeleteProgram(void * self, GLuint program);
131 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
134 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
137 static GLuint s_glCreateProgram(void *self);
140 static GLuint s_glCreateShader(void *self, GLenum shaderType);
143 static void s_glDeleteShader(void *self, GLuint shader);
146 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
149 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
152 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
175 static void s_glUseProgram(void *self, GLuint program);
176 static void s_glUniform1f(void *self , GLint location, GLfloat x);
177 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
178 static void s_glUniform1i(void *self , GLint location, GLint x);
179 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
180 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
181 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
182 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
183 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
184 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
185 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
186 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
187 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
188 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
189 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
190 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
191 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
192 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
193 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
194 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
206 static void s_glActiveTexture(void* self, GLenum texture);
207 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
208 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
209 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
210 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
211 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
212 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
213 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
214 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);