Lines Matching full:y_incr
827 GGLfixed y_incr; // on each x step, increment y by that amount
839 "x_incr=%08x (%.3f), y_incr=%08x (%.3f), "
843 y_incr, y_incr*iter,
889 edge->y_incr = 0x7FFFFFFF;
894 edge->y_incr = abs(gglDivQ16(dy, dx));
1088 const int32_t y_incr = left->y_incr;
1090 int32_t cf = (dx * dx * y_incr) >> cf_shift;
1093 // following pixels get covered by y_incr, but we need
1096 cf -= (dx * dx * y_incr) >> cf_shift;
1098 cf += y_incr >> (TRI_ITERATORS_BITS-15);
1104 cf += (dx * dx * y_incr) >> cf_shift;
1130 const int32_t y_incr = right->y_incr;
1132 int32_t cf = (dx * dx * y_incr) >> cf_shift;
1135 // following pixels get covered by y_incr, but we need
1138 cf -= (dx * dx * y_incr) >> cf_shift;
1140 cf += y_incr >> (TRI_ITERATORS_BITS-15);
1146 cf += (dx * dx * y_incr) >> cf_shift;