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      1 //===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file defines various functions that are used to clone chunks of LLVM
     11 // code for various purposes.  This varies from copying whole modules into new
     12 // modules, to cloning functions with different arguments, to inlining
     13 // functions, to copying basic blocks to support loop unrolling or superblock
     14 // formation, etc.
     15 //
     16 //===----------------------------------------------------------------------===//
     17 
     18 #ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
     19 #define LLVM_TRANSFORMS_UTILS_CLONING_H
     20 
     21 #include "llvm/ADT/ValueMap.h"
     22 #include "llvm/ADT/SmallVector.h"
     23 #include "llvm/ADT/Twine.h"
     24 #include "llvm/Support/ValueHandle.h"
     25 #include "llvm/Transforms/Utils/ValueMapper.h"
     26 
     27 namespace llvm {
     28 
     29 class Module;
     30 class Function;
     31 class Instruction;
     32 class Pass;
     33 class LPPassManager;
     34 class BasicBlock;
     35 class Value;
     36 class CallInst;
     37 class InvokeInst;
     38 class ReturnInst;
     39 class CallSite;
     40 class Trace;
     41 class CallGraph;
     42 class TargetData;
     43 class Loop;
     44 class LoopInfo;
     45 class AllocaInst;
     46 
     47 /// CloneModule - Return an exact copy of the specified module
     48 ///
     49 Module *CloneModule(const Module *M);
     50 Module *CloneModule(const Module *M, ValueToValueMapTy &VMap);
     51 
     52 /// ClonedCodeInfo - This struct can be used to capture information about code
     53 /// being cloned, while it is being cloned.
     54 struct ClonedCodeInfo {
     55   /// ContainsCalls - This is set to true if the cloned code contains a normal
     56   /// call instruction.
     57   bool ContainsCalls;
     58 
     59   /// ContainsDynamicAllocas - This is set to true if the cloned code contains
     60   /// a 'dynamic' alloca.  Dynamic allocas are allocas that are either not in
     61   /// the entry block or they are in the entry block but are not a constant
     62   /// size.
     63   bool ContainsDynamicAllocas;
     64 
     65   ClonedCodeInfo() : ContainsCalls(false), ContainsDynamicAllocas(false) {}
     66 };
     67 
     68 
     69 /// CloneBasicBlock - Return a copy of the specified basic block, but without
     70 /// embedding the block into a particular function.  The block returned is an
     71 /// exact copy of the specified basic block, without any remapping having been
     72 /// performed.  Because of this, this is only suitable for applications where
     73 /// the basic block will be inserted into the same function that it was cloned
     74 /// from (loop unrolling would use this, for example).
     75 ///
     76 /// Also, note that this function makes a direct copy of the basic block, and
     77 /// can thus produce illegal LLVM code.  In particular, it will copy any PHI
     78 /// nodes from the original block, even though there are no predecessors for the
     79 /// newly cloned block (thus, phi nodes will have to be updated).  Also, this
     80 /// block will branch to the old successors of the original block: these
     81 /// successors will have to have any PHI nodes updated to account for the new
     82 /// incoming edges.
     83 ///
     84 /// The correlation between instructions in the source and result basic blocks
     85 /// is recorded in the VMap map.
     86 ///
     87 /// If you have a particular suffix you'd like to use to add to any cloned
     88 /// names, specify it as the optional third parameter.
     89 ///
     90 /// If you would like the basic block to be auto-inserted into the end of a
     91 /// function, you can specify it as the optional fourth parameter.
     92 ///
     93 /// If you would like to collect additional information about the cloned
     94 /// function, you can specify a ClonedCodeInfo object with the optional fifth
     95 /// parameter.
     96 ///
     97 BasicBlock *CloneBasicBlock(const BasicBlock *BB,
     98                             ValueToValueMapTy &VMap,
     99                             const Twine &NameSuffix = "", Function *F = 0,
    100                             ClonedCodeInfo *CodeInfo = 0);
    101 
    102 /// CloneFunction - Return a copy of the specified function, but without
    103 /// embedding the function into another module.  Also, any references specified
    104 /// in the VMap are changed to refer to their mapped value instead of the
    105 /// original one.  If any of the arguments to the function are in the VMap,
    106 /// the arguments are deleted from the resultant function.  The VMap is
    107 /// updated to include mappings from all of the instructions and basicblocks in
    108 /// the function from their old to new values.  The final argument captures
    109 /// information about the cloned code if non-null.
    110 ///
    111 /// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
    112 /// mappings.
    113 ///
    114 Function *CloneFunction(const Function *F,
    115                         ValueToValueMapTy &VMap,
    116                         bool ModuleLevelChanges,
    117                         ClonedCodeInfo *CodeInfo = 0);
    118 
    119 /// CloneFunction - Version of the function that doesn't need the VMap.
    120 ///
    121 inline Function *CloneFunction(const Function *F, ClonedCodeInfo *CodeInfo = 0){
    122   ValueToValueMapTy VMap;
    123   return CloneFunction(F, VMap, CodeInfo);
    124 }
    125 
    126 /// Clone OldFunc into NewFunc, transforming the old arguments into references
    127 /// to VMap values.  Note that if NewFunc already has basic blocks, the ones
    128 /// cloned into it will be added to the end of the function.  This function
    129 /// fills in a list of return instructions, and can optionally remap types
    130 /// and/or append the specified suffix to all values cloned.
    131 ///
    132 /// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
    133 /// mappings.
    134 ///
    135 void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
    136                        ValueToValueMapTy &VMap,
    137                        bool ModuleLevelChanges,
    138                        SmallVectorImpl<ReturnInst*> &Returns,
    139                        const char *NameSuffix = "",
    140                        ClonedCodeInfo *CodeInfo = 0,
    141                        ValueMapTypeRemapper *TypeMapper = 0);
    142 
    143 /// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
    144 /// except that it does some simple constant prop and DCE on the fly.  The
    145 /// effect of this is to copy significantly less code in cases where (for
    146 /// example) a function call with constant arguments is inlined, and those
    147 /// constant arguments cause a significant amount of code in the callee to be
    148 /// dead.  Since this doesn't produce an exactly copy of the input, it can't be
    149 /// used for things like CloneFunction or CloneModule.
    150 ///
    151 /// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
    152 /// mappings.
    153 ///
    154 void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
    155                                ValueToValueMapTy &VMap,
    156                                bool ModuleLevelChanges,
    157                                SmallVectorImpl<ReturnInst*> &Returns,
    158                                const char *NameSuffix = "",
    159                                ClonedCodeInfo *CodeInfo = 0,
    160                                const TargetData *TD = 0,
    161                                Instruction *TheCall = 0);
    162 
    163 
    164 /// InlineFunctionInfo - This class captures the data input to the
    165 /// InlineFunction call, and records the auxiliary results produced by it.
    166 class InlineFunctionInfo {
    167 public:
    168   explicit InlineFunctionInfo(CallGraph *cg = 0, const TargetData *td = 0)
    169     : CG(cg), TD(td) {}
    170 
    171   /// CG - If non-null, InlineFunction will update the callgraph to reflect the
    172   /// changes it makes.
    173   CallGraph *CG;
    174   const TargetData *TD;
    175 
    176   /// StaticAllocas - InlineFunction fills this in with all static allocas that
    177   /// get copied into the caller.
    178   SmallVector<AllocaInst*, 4> StaticAllocas;
    179 
    180   /// InlinedCalls - InlineFunction fills this in with callsites that were
    181   /// inlined from the callee.  This is only filled in if CG is non-null.
    182   SmallVector<WeakVH, 8> InlinedCalls;
    183 
    184   void reset() {
    185     StaticAllocas.clear();
    186     InlinedCalls.clear();
    187   }
    188 };
    189 
    190 /// InlineFunction - This function inlines the called function into the basic
    191 /// block of the caller.  This returns false if it is not possible to inline
    192 /// this call.  The program is still in a well defined state if this occurs
    193 /// though.
    194 ///
    195 /// Note that this only does one level of inlining.  For example, if the
    196 /// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
    197 /// exists in the instruction stream.  Similarly this will inline a recursive
    198 /// function by one level.
    199 ///
    200 bool InlineFunction(CallInst *C, InlineFunctionInfo &IFI, bool InsertLifetime = true);
    201 bool InlineFunction(InvokeInst *II, InlineFunctionInfo &IFI, bool InsertLifetime = true);
    202 bool InlineFunction(CallSite CS, InlineFunctionInfo &IFI, bool InsertLifetime = true);
    203 
    204 } // End llvm namespace
    205 
    206 #endif
    207