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    Searched defs:Dead (Results 1 - 6 of 6) sorted by null

  /external/llvm/include/llvm/CodeGen/
MachineInstrBuilder.h 33 Dead = 0x10,
66 flags & RegState::Dead,
308 return B ? RegState::Dead : 0;
  /external/llvm/lib/CodeGen/
RenderMachineFunction.h 258 typedef enum { Dead, Defined, Used, AliveReg, AliveStack } LiveState;
SplitKit.cpp     [all...]
MachineInstr.cpp 271 OS << "dead";
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  /external/llvm/lib/Transforms/Scalar/
DeadStoreElimination.cpp 1 //===- DeadStoreElimination.cpp - Fast Dead Store Elimination -------------===//
10 // This file implements a trivial dead store elimination that only considers
61 // Only check non-dead blocks. Dead blocks may have strange pointer
89 INITIALIZE_PASS_BEGIN(DSE, "dse", "Dead Store Elimination", false, false)
93 INITIALIZE_PASS_END(DSE, "dse", "Dead Store Elimination", false, false)
103 /// dead, delete them and the computation tree that feeds them.
120 // This instruction is dead, zap it, in stages. Start by removing it from
129 // If this operand just became dead, add it to the NowDeadInsts list.
229 // Never remove dead lifetime_end's, e.g. because it is followed by
    [all...]
  /external/llvm/lib/CodeGen/SelectionDAG/
FastISel.cpp 69 STATISTIC(NumFastIselDead, "Number of dead insts removed on failure");
310 MachineInstr *Dead = &*I;
312 Dead->eraseFromParent();
795 // Remove dead code. However, ignore call instructions since we've flushed
810 // Check for dead code and remove as necessary.
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