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    Searched defs:DeleteStates (Results 1 - 4 of 4) sorted by null

  /external/openfst/src/include/fst/
mutable-fst.h 61 virtual void DeleteStates(const vector<StateId>&) = 0; // Delete some states
62 virtual void DeleteStates() = 0; // Delete all states
288 virtual void DeleteStates(const vector<StateId> &dstates) {
290 GetImpl()->DeleteStates(dstates);
293 virtual void DeleteStates() {
295 GetImpl()->DeleteStates();
edit-fst.h 36 // except for DeleteStates(const vector<StateId> &); thus, new nodes may also be
205 void DeleteStates() {
206 edits_.DeleteStates();
370 // DeleteStates(const vector<StateId> &); thus, new nodes may also be added, and
533 void DeleteStates(const vector<StateId>& dstates) {
534 FSTERROR() << ": EditFstImpl::DeleteStates(const std::vector<StateId>&): "
540 void DeleteStates();
638 inline void EditFstImpl<A, WrappedFstT, MutableFstT>::DeleteStates() {
639 data_->DeleteStates();
vector-fst.h 81 void DeleteStates(const vector<StateId>& dstates) {
120 void DeleteStates() {
245 void DeleteStates(const vector<StateId> &dstates) {
246 BaseImpl::DeleteStates(dstates);
250 void DeleteStates() {
251 BaseImpl::DeleteStates();
  /external/srec/tools/thirdparty/OpenFst/fst/lib/
vector-fst.h 75 void DeleteStates(const vector<StateId>& dstates) {
114 void DeleteStates() {
280 void DeleteStates(const vector<StateId> &dstates) {
281 BaseImpl::DeleteStates(dstates);
285 void DeleteStates() {
286 BaseImpl::DeleteStates();
598 virtual void DeleteStates(const vector<StateId> &dstates) {
600 impl_->DeleteStates(dstates);
603 virtual void DeleteStates() {
605 impl_->DeleteStates();
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