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Searched
defs:FrameBuffer
(Results
1 - 10
of
10
) sorted by null
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
12
class
FrameBuffer
{
14
FrameBuffer
();
15
virtual ~
FrameBuffer
();
FrameBuffer.cpp
1
#include "
FrameBuffer
.h"
3
FrameBuffer
::
FrameBuffer
()
8
FrameBuffer
::~
FrameBuffer
() {
11
void
FrameBuffer
::Reset() {
19
bool
FrameBuffer
::InitializeGLContext() {
24
bool
FrameBuffer
::Init(int width, int height, GLenum format) {
58
checkFramebufferStatus("
FrameBuffer
.cpp");
71
bool
FrameBuffer
::CreateBuffers()
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
9
class
FrameBuffer
{
11
FrameBuffer
();
12
virtual ~
FrameBuffer
();
FrameBuffer.cpp
1
#include "
FrameBuffer
.h"
3
FrameBuffer
::
FrameBuffer
()
8
FrameBuffer
::~
FrameBuffer
() {
11
void
FrameBuffer
::Reset() {
19
bool
FrameBuffer
::InitializeGLContext() {
24
bool
FrameBuffer
::Init(int width, int height, GLenum format) {
69
bool
FrameBuffer
::CreateBuffers() {
78
GLuint
FrameBuffer
::GetTextureName() const
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/sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.cpp
16
#include "
FrameBuffer
.h"
26
FrameBuffer
*
FrameBuffer
::s_theFrameBuffer = NULL;
27
HandleType
FrameBuffer
::s_nextHandle = 0;
90
void
FrameBuffer
::finalize(){
104
bool
FrameBuffer
::initialize(int width, int height, OnPostFn onPost, void* onPostContext)
111
// allocate space for the
FrameBuffer
object
113
FrameBuffer
*fb = new
FrameBuffer
(width, height, onPost, onPostContext);
168
// Create EGL context for
framebuffer
post rendering
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FrameBuffer.h
46
class
FrameBuffer
55
static
FrameBuffer
*getFB() { return s_theFrameBuffer; }
93
FrameBuffer
(int p_width, int p_height, OnPostFn onPost, void* onPostContext);
94
~
FrameBuffer
();
100
static
FrameBuffer
*s_theFrameBuffer;
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java
36
import com.jme3.texture.
FrameBuffer
;
37
import com.jme3.texture.
FrameBuffer
.RenderBuffer;
52
* Supports {@link
FrameBuffer
FrameBuffers}.
57
FrameBuffer
,
60
* Supports
framebuffer
Multiple Render Targets (MRT)
67
* Supports
framebuffer
multi-sampling
69
* OpenGL: Renderer exposes the GL EXT
framebuffer
multisample extension<br>
273
* Returns true if given the renderer capabilities, the
framebuffer
277
* @param fb The
framebuffer
to check
280
public static boolean supports(Collection<Caps> caps,
FrameBuffer
fb)
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...]
/external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java
43
* <code>
FrameBuffer
</code>s are rendering surfaces allowing
46
*
FrameBuffer
, the result can be either a texture or a buffer.
48
* A <code>
FrameBuffer
</code> supports two methods of rendering,
60
* {@link Renderer#copyFrameBuffer(com.jme3.texture.
FrameBuffer
, com.jme3.texture.
FrameBuffer
) }.
62
* {@link Renderer#readFrameBuffer(com.jme3.texture.
FrameBuffer
, java.nio.ByteBuffer) }.
64
* <code>
FrameBuffer
</code>s have several attachment points, there are
71
* @see Renderer#setFrameBuffer(com.jme3.texture.
FrameBuffer
)
75
public class
FrameBuffer
extends NativeObject {
87
* are attached to an attachment slot on a <code>
FrameBuffer
</code>
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLProtoBuf.java
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/frameworks/native/opengl/libs/GLES_trace/src/
gltrace.pb.h
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