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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 
     11 #ifndef GrGLDefines_DEFINED
     12 #define GrGLDefines_DEFINED
     13 
     14 // The following constants consist of the intersection of GL constants
     15 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
     16 
     17 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
     18 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
     19 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
     20 
     21 /* Boolean */
     22 #define GR_GL_FALSE                          0
     23 #define GR_GL_TRUE                           1
     24 
     25 /* BeginMode */
     26 #define GR_GL_POINTS                         0x0000
     27 #define GR_GL_LINES                          0x0001
     28 #define GR_GL_LINE_LOOP                      0x0002
     29 #define GR_GL_LINE_STRIP                     0x0003
     30 #define GR_GL_TRIANGLES                      0x0004
     31 #define GR_GL_TRIANGLE_STRIP                 0x0005
     32 #define GR_GL_TRIANGLE_FAN                   0x0006
     33 
     34 /* AlphaFunction (not supported in ES20) */
     35 /*      GL_NEVER */
     36 /*      GL_LESS */
     37 /*      GL_EQUAL */
     38 /*      GL_LEQUAL */
     39 /*      GL_GREATER */
     40 /*      GL_NOTEQUAL */
     41 /*      GL_GEQUAL */
     42 /*      GL_ALWAYS */
     43 
     44 /* BlendingFactorDest */
     45 #define GR_GL_ZERO                           0
     46 #define GR_GL_ONE                            1
     47 #define GR_GL_SRC_COLOR                      0x0300
     48 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
     49 #define GR_GL_SRC_ALPHA                      0x0302
     50 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
     51 #define GR_GL_DST_ALPHA                      0x0304
     52 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
     53 
     54 /* BlendingFactorSrc */
     55 /*      GL_ZERO */
     56 /*      GL_ONE */
     57 #define GR_GL_DST_COLOR                      0x0306
     58 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
     59 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
     60 /*      GL_SRC_ALPHA */
     61 /*      GL_ONE_MINUS_SRC_ALPHA */
     62 /*      GL_DST_ALPHA */
     63 /*      GL_ONE_MINUS_DST_ALPHA */
     64 
     65 /* ExtendedBlendFactors */
     66 #define GR_GL_SRC1_COLOR                     0x88F9
     67 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
     68 /*      GL_SRC1_ALPHA */
     69 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
     70 
     71 /* BlendEquationSeparate */
     72 #define GR_GL_FUNC_ADD                       0x8006
     73 #define GR_GL_BLEND_EQUATION                 0x8009
     74 #define GR_GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
     75 #define GR_GL_BLEND_EQUATION_ALPHA           0x883D
     76 
     77 /* BlendSubtract */
     78 #define GR_GL_FUNC_SUBTRACT                  0x800A
     79 #define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
     80 
     81 /* Separate Blend Functions */
     82 #define GR_GL_BLEND_DST_RGB                  0x80C8
     83 #define GR_GL_BLEND_SRC_RGB                  0x80C9
     84 #define GR_GL_BLEND_DST_ALPHA                0x80CA
     85 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
     86 #define GR_GL_CONSTANT_COLOR                 0x8001
     87 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
     88 #define GR_GL_CONSTANT_ALPHA                 0x8003
     89 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
     90 #define GR_GL_BLEND_COLOR                    0x8005
     91 
     92 /* Buffer Objects */
     93 #define GR_GL_ARRAY_BUFFER                   0x8892
     94 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
     95 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
     96 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
     97 
     98 #define GR_GL_STREAM_DRAW                    0x88E0
     99 #define GR_GL_STATIC_DRAW                    0x88E4
    100 #define GR_GL_DYNAMIC_DRAW                   0x88E8
    101 
    102 #define GR_GL_BUFFER_SIZE                    0x8764
    103 #define GR_GL_BUFFER_USAGE                   0x8765
    104 
    105 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
    106 
    107 /* CullFaceMode */
    108 #define GR_GL_FRONT                          0x0404
    109 #define GR_GL_BACK                           0x0405
    110 #define GR_GL_FRONT_AND_BACK                 0x0408
    111 
    112 /* DepthFunction */
    113 /*      GL_NEVER */
    114 /*      GL_LESS */
    115 /*      GL_EQUAL */
    116 /*      GL_LEQUAL */
    117 /*      GL_GREATER */
    118 /*      GL_NOTEQUAL */
    119 /*      GL_GEQUAL */
    120 /*      GL_ALWAYS */
    121 
    122 /* EnableCap */
    123 #define GR_GL_TEXTURE_2D                     0x0DE1
    124 #define GR_GL_CULL_FACE                      0x0B44
    125 #define GR_GL_BLEND                          0x0BE2
    126 #define GR_GL_DITHER                         0x0BD0
    127 #define GR_GL_STENCIL_TEST                   0x0B90
    128 #define GR_GL_DEPTH_TEST                     0x0B71
    129 #define GR_GL_SCISSOR_TEST                   0x0C11
    130 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
    131 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    132 #define GR_GL_SAMPLE_COVERAGE                0x80A0
    133 
    134 /* ErrorCode */
    135 #define GR_GL_NO_ERROR                       0
    136 #define GR_GL_INVALID_ENUM                   0x0500
    137 #define GR_GL_INVALID_VALUE                  0x0501
    138 #define GR_GL_INVALID_OPERATION              0x0502
    139 #define GR_GL_OUT_OF_MEMORY                  0x0505
    140 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
    141 
    142 /* FrontFaceDirection */
    143 #define GR_GL_CW                             0x0900
    144 #define GR_GL_CCW                            0x0901
    145 
    146 /* GetPName */
    147 #define GR_GL_LINE_WIDTH                     0x0B21
    148 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
    149 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    150 #define GR_GL_CULL_FACE_MODE                 0x0B45
    151 #define GR_GL_FRONT_FACE                     0x0B46
    152 #define GR_GL_DEPTH_RANGE                    0x0B70
    153 #define GR_GL_DEPTH_WRITEMASK                0x0B72
    154 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
    155 #define GR_GL_DEPTH_FUNC                     0x0B74
    156 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
    157 #define GR_GL_STENCIL_FUNC                   0x0B92
    158 #define GR_GL_STENCIL_FAIL                   0x0B94
    159 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
    160 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
    161 #define GR_GL_STENCIL_REF                    0x0B97
    162 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
    163 #define GR_GL_STENCIL_WRITEMASK              0x0B98
    164 #define GR_GL_STENCIL_BACK_FUNC              0x8800
    165 #define GR_GL_STENCIL_BACK_FAIL              0x8801
    166 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
    167 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
    168 #define GR_GL_STENCIL_BACK_REF               0x8CA3
    169 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
    170 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
    171 #define GR_GL_VIEWPORT                       0x0BA2
    172 #define GR_GL_SCISSOR_BOX                    0x0C10
    173 /*      GL_SCISSOR_TEST */
    174 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
    175 #define GR_GL_COLOR_WRITEMASK                0x0C23
    176 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
    177 #define GR_GL_UNPACK_FLIP_Y                  0x9240
    178 #define GR_GL_PACK_ALIGNMENT                 0x0D05
    179 #define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
    180 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
    181 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
    182 #define GR_GL_SUBPIXEL_BITS                  0x0D50
    183 #define GR_GL_RED_BITS                       0x0D52
    184 #define GR_GL_GREEN_BITS                     0x0D53
    185 #define GR_GL_BLUE_BITS                      0x0D54
    186 #define GR_GL_ALPHA_BITS                     0x0D55
    187 #define GR_GL_DEPTH_BITS                     0x0D56
    188 #define GR_GL_STENCIL_BITS                   0x0D57
    189 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
    190 /*      GL_POLYGON_OFFSET_FILL */
    191 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
    192 #define GR_GL_TEXTURE_BINDING_2D             0x8069
    193 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
    194 #define GR_GL_SAMPLES                        0x80A9
    195 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
    196 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
    197 
    198 /* GetTextureParameter */
    199 /*      GL_TEXTURE_MAG_FILTER */
    200 /*      GL_TEXTURE_MIN_FILTER */
    201 /*      GL_TEXTURE_WRAP_S */
    202 /*      GL_TEXTURE_WRAP_T */
    203 
    204 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    205 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    206 
    207 /* HintMode */
    208 #define GR_GL_DONT_CARE                      0x1100
    209 #define GR_GL_FASTEST                        0x1101
    210 #define GR_GL_NICEST                         0x1102
    211 
    212 /* HintTarget */
    213 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
    214 
    215 /* DataType */
    216 #define GR_GL_BYTE                           0x1400
    217 #define GR_GL_UNSIGNED_BYTE                  0x1401
    218 #define GR_GL_SHORT                          0x1402
    219 #define GR_GL_UNSIGNED_SHORT                 0x1403
    220 #define GR_GL_INT                            0x1404
    221 #define GR_GL_UNSIGNED_INT                   0x1405
    222 #define GR_GL_FLOAT                          0x1406
    223 #define GR_GL_FIXED                          0x140C
    224 
    225 /* Lighting */
    226 #define GR_GL_LIGHTING                       0x0B50
    227 #define GR_GL_LIGHT0                         0x4000
    228 #define GR_GL_LIGHT1                         0x4001
    229 #define GR_GL_LIGHT2                         0x4002
    230 #define GR_GL_LIGHT3                         0x4003
    231 #define GR_GL_LIGHT4                         0x4004
    232 #define GR_GL_LIGHT5                         0x4005
    233 #define GR_GL_LIGHT6                         0x4006
    234 #define GR_GL_LIGHT7                         0x4007
    235 #define GR_GL_SPOT_EXPONENT                  0x1205
    236 #define GR_GL_SPOT_CUTOFF                    0x1206
    237 #define GR_GL_CONSTANT_ATTENUATION           0x1207
    238 #define GR_GL_LINEAR_ATTENUATION             0x1208
    239 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
    240 #define GR_GL_AMBIENT                        0x1200
    241 #define GR_GL_DIFFUSE                        0x1201
    242 #define GR_GL_SPECULAR                       0x1202
    243 #define GR_GL_SHININESS                      0x1601
    244 #define GR_GL_EMISSION                       0x1600
    245 #define GR_GL_POSITION                       0x1203
    246 #define GR_GL_SPOT_DIRECTION                 0x1204
    247 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
    248 #define GR_GL_COLOR_INDEXES                  0x1603
    249 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
    250 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
    251 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
    252 #define GR_GL_FRONT_AND_BACK                 0x0408
    253 #define GR_GL_SHADE_MODEL                    0x0B54
    254 #define GR_GL_FLAT                           0x1D00
    255 #define GR_GL_SMOOTH                         0x1D01
    256 #define GR_GL_COLOR_MATERIAL                 0x0B57
    257 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
    258 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
    259 #define GR_GL_NORMALIZE                      0x0BA1
    260 
    261 /* Matrix Mode */
    262 #define GR_GL_MATRIX_MODE                    0x0BA0
    263 #define GR_GL_MODELVIEW                      0x1700
    264 #define GR_GL_PROJECTION                     0x1701
    265 #define GR_GL_TEXTURE                        0x1702
    266 
    267 /* multisample */
    268 #define GR_GL_MULTISAMPLE                    0x809D
    269 
    270 /* Points */
    271 #define GR_GL_POINT_SMOOTH                   0x0B10
    272 #define GR_GL_POINT_SIZE                     0x0B11
    273 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
    274 #define GR_GL_POINT_SIZE_RANGE               0x0B12
    275 
    276 /* Lines */
    277 #define GR_GL_LINE_SMOOTH                    0x0B20
    278 #define GR_GL_LINE_STIPPLE                   0x0B24
    279 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
    280 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
    281 #define GR_GL_LINE_WIDTH                     0x0B21
    282 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
    283 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
    284 
    285 /* PixelFormat */
    286 #define GR_GL_DEPTH_COMPONENT                0x1902
    287 #define GR_GL_RED                            0x1903
    288 #define GR_GL_GREEN                          0x1904
    289 #define GR_GL_BLUE                           0x1905
    290 #define GR_GL_ALPHA                          0x1906
    291 #define GR_GL_RGB                            0x1907
    292 #define GR_GL_RGBA                           0x1908
    293 #define GR_GL_BGRA                           0x80E1
    294 #define GR_GL_LUMINANCE                      0x1909
    295 #define GR_GL_LUMINANCE_ALPHA                0x190A
    296 #define GR_GL_PALETTE8_RGBA8                 0x8B96
    297 #define GR_GL_ALPHA8                         0x803C
    298 
    299 /* PixelType */
    300 /*      GL_UNSIGNED_BYTE */
    301 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    302 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    303 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
    304 
    305 /* Shaders */
    306 #define GR_GL_FRAGMENT_SHADER                  0x8B30
    307 #define GR_GL_VERTEX_SHADER                    0x8B31
    308 #define GR_GL_GEOMETRY_SHADER                  0x8DD9
    309 #define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
    310 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
    311 #define GR_GL_MAX_VARYING_VECTORS              0x8DFC
    312 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
    313 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
    314 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
    315 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
    316 #define GR_GL_SHADER_TYPE                      0x8B4F
    317 #define GR_GL_DELETE_STATUS                    0x8B80
    318 #define GR_GL_LINK_STATUS                      0x8B82
    319 #define GR_GL_VALIDATE_STATUS                  0x8B83
    320 #define GR_GL_ATTACHED_SHADERS                 0x8B85
    321 #define GR_GL_ACTIVE_UNIFORMS                  0x8B86
    322 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
    323 #define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
    324 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
    325 #define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
    326 #define GR_GL_CURRENT_PROGRAM                  0x8B8D
    327 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
    328 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
    329 
    330 /* StencilFunction */
    331 #define GR_GL_NEVER                          0x0200
    332 #define GR_GL_LESS                           0x0201
    333 #define GR_GL_EQUAL                          0x0202
    334 #define GR_GL_LEQUAL                         0x0203
    335 #define GR_GL_GREATER                        0x0204
    336 #define GR_GL_NOTEQUAL                       0x0205
    337 #define GR_GL_GEQUAL                         0x0206
    338 #define GR_GL_ALWAYS                         0x0207
    339 
    340 /* StencilOp */
    341 /*      GL_ZERO */
    342 #define GR_GL_KEEP                           0x1E00
    343 #define GR_GL_REPLACE                        0x1E01
    344 #define GR_GL_INCR                           0x1E02
    345 #define GR_GL_DECR                           0x1E03
    346 #define GR_GL_INVERT                         0x150A
    347 #define GR_GL_INCR_WRAP                      0x8507
    348 #define GR_GL_DECR_WRAP                      0x8508
    349 
    350 /* StringName */
    351 #define GR_GL_VENDOR                         0x1F00
    352 #define GR_GL_RENDERER                       0x1F01
    353 #define GR_GL_VERSION                        0x1F02
    354 #define GR_GL_EXTENSIONS                     0x1F03
    355 
    356 /* Pixel Mode / Transfer */
    357 #define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
    358 #define GR_GL_PACK_ROW_LENGTH                0x0D02
    359 
    360 
    361 /* TextureMagFilter */
    362 #define GR_GL_NEAREST                        0x2600
    363 #define GR_GL_LINEAR                         0x2601
    364 
    365 /* TextureMinFilter */
    366 /*      GL_NEAREST */
    367 /*      GL_LINEAR */
    368 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
    369 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
    370 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
    371 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
    372 
    373 /* TextureUsage */
    374 #define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
    375 
    376 /* TextureParameterName */
    377 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
    378 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
    379 #define GR_GL_TEXTURE_WRAP_S                 0x2802
    380 #define GR_GL_TEXTURE_WRAP_T                 0x2803
    381 #define GR_GL_TEXTURE_USAGE                  0x93A2
    382 
    383 /* TextureTarget */
    384 /*      GL_TEXTURE_2D */
    385 #define GR_GL_TEXTURE                        0x1702
    386 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
    387 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
    388 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
    389 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
    390 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
    391 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
    392 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
    393 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
    394 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
    395 
    396 /* TextureUnit */
    397 #define GR_GL_TEXTURE0                       0x84C0
    398 #define GR_GL_TEXTURE1                       0x84C1
    399 #define GR_GL_TEXTURE2                       0x84C2
    400 #define GR_GL_TEXTURE3                       0x84C3
    401 #define GR_GL_TEXTURE4                       0x84C4
    402 #define GR_GL_TEXTURE5                       0x84C5
    403 #define GR_GL_TEXTURE6                       0x84C6
    404 #define GR_GL_TEXTURE7                       0x84C7
    405 #define GR_GL_TEXTURE8                       0x84C8
    406 #define GR_GL_TEXTURE9                       0x84C9
    407 #define GR_GL_TEXTURE10                      0x84CA
    408 #define GR_GL_TEXTURE11                      0x84CB
    409 #define GR_GL_TEXTURE12                      0x84CC
    410 #define GR_GL_TEXTURE13                      0x84CD
    411 #define GR_GL_TEXTURE14                      0x84CE
    412 #define GR_GL_TEXTURE15                      0x84CF
    413 #define GR_GL_TEXTURE16                      0x84D0
    414 #define GR_GL_TEXTURE17                      0x84D1
    415 #define GR_GL_TEXTURE18                      0x84D2
    416 #define GR_GL_TEXTURE19                      0x84D3
    417 #define GR_GL_TEXTURE20                      0x84D4
    418 #define GR_GL_TEXTURE21                      0x84D5
    419 #define GR_GL_TEXTURE22                      0x84D6
    420 #define GR_GL_TEXTURE23                      0x84D7
    421 #define GR_GL_TEXTURE24                      0x84D8
    422 #define GR_GL_TEXTURE25                      0x84D9
    423 #define GR_GL_TEXTURE26                      0x84DA
    424 #define GR_GL_TEXTURE27                      0x84DB
    425 #define GR_GL_TEXTURE28                      0x84DC
    426 #define GR_GL_TEXTURE29                      0x84DD
    427 #define GR_GL_TEXTURE30                      0x84DE
    428 #define GR_GL_TEXTURE31                      0x84DF
    429 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
    430 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
    431 
    432 /* TextureWrapMode */
    433 #define GR_GL_REPEAT                         0x2901
    434 #define GR_GL_CLAMP_TO_EDGE                  0x812F
    435 #define GR_GL_MIRRORED_REPEAT                0x8370
    436 
    437 /* Texture Swizzle */
    438 #define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
    439 #define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
    440 #define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
    441 #define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
    442 #define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
    443 
    444 /* Texture mapping */
    445 #define GR_GL_TEXTURE_ENV                    0x2300
    446 #define GR_GL_TEXTURE_ENV_MODE               0x2200
    447 #define GR_GL_TEXTURE_1D                     0x0DE0
    448 /* GL_TEXTURE_2D */
    449 /* GL_TEXTURE_WRAP_S */
    450 /* GL_TEXTURE_WRAP_T */
    451 /* GL_TEXTURE_MAG_FILTER */
    452 /* GL_TEXTURE_MIN_FILTER */
    453 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
    454 #define GR_GL_TEXTURE_GEN_S                 0x0C60
    455 #define GR_GL_TEXTURE_GEN_T                 0x0C61
    456 #define GR_GL_TEXTURE_GEN_MODE              0x2500
    457 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
    458 #define GR_GL_TEXTURE_WIDTH                 0x1000
    459 #define GR_GL_TEXTURE_HEIGHT                0x1001
    460 #define GR_GL_TEXTURE_BORDER                0x1005
    461 #define GR_GL_TEXTURE_COMPONENTS            0x1003
    462 #define GR_GL_TEXTURE_RED_SIZE              0x805C
    463 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
    464 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
    465 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
    466 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
    467 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
    468 #define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
    469 /* GL_NEAREST_MIPMAP_NEAREST */
    470 /* GL_NEAREST_MIPMAP_LINEAR */
    471 /* GL_LINEAR_MIPMAP_NEAREST */
    472 /* GL_LINEAR_MIPMAP_LINEAR */
    473 #define GR_GL_OBJECT_LINEAR                 0x2401
    474 #define GR_GL_OBJECT_PLANE                  0x2501
    475 #define GR_GL_EYE_LINEAR                    0x2400
    476 #define GR_GL_EYE_PLANE                     0x2502
    477 #define GR_GL_SPHERE_MAP                    0x2402
    478 #define GR_GL_DECAL                         0x2101
    479 #define GR_GL_MODULATE                      0x2100
    480 /*	GL_NEAREST */
    481 /*	GL_REPEAT */
    482 #define GR_GL_CLAMP                         0x2900
    483 #define GR_GL_S                             0x2000
    484 #define GR_GL_T                             0x2001
    485 #define GR_GL_R                             0x2002
    486 #define GR_GL_Q                             0x2003
    487 #define GR_GL_TEXTURE_GEN_R                 0x0C62
    488 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
    489 
    490 /* texture_env_combine */
    491 #define GR_GL_COMBINE                       0x8570
    492 #define GR_GL_COMBINE_RGB                   0x8571
    493 #define GR_GL_COMBINE_ALPHA                 0x8572
    494 #define GR_GL_SOURCE0_RGB                   0x8580
    495 #define GR_GL_SOURCE1_RGB                   0x8581
    496 #define GR_GL_SOURCE2_RGB                   0x8582
    497 #define GR_GL_SOURCE0_ALPHA                 0x8588
    498 #define GR_GL_SOURCE1_ALPHA                 0x8589
    499 #define GR_GL_SOURCE2_ALPHA                 0x858A
    500 #define GR_GL_OPERAND0_RGB                  0x8590
    501 #define GR_GL_OPERAND1_RGB                  0x8591
    502 #define GR_GL_OPERAND2_RGB                  0x8592
    503 #define GR_GL_OPERAND0_ALPHA                0x8598
    504 #define GR_GL_OPERAND1_ALPHA                0x8599
    505 #define GR_GL_OPERAND2_ALPHA                0x859A
    506 #define GR_GL_RGB_SCALE                     0x8573
    507 #define GR_GL_ADD_SIGNED                    0x8574
    508 #define GR_GL_INTERPOLATE                   0x8575
    509 #define GR_GL_SUBTRACT                      0x84E7
    510 #define GR_GL_CONSTANT                      0x8576
    511 #define GR_GL_PRIMARY_COLOR                 0x8577
    512 #define GR_GL_PREVIOUS                      0x8578
    513 #define GR_GL_SRC0_RGB                      0x8580
    514 #define GR_GL_SRC1_RGB                      0x8581
    515 #define GR_GL_SRC2_RGB                      0x8582
    516 #define GR_GL_SRC0_ALPHA                    0x8588
    517 #define GR_GL_SRC1_ALPHA                    0x8589
    518 #define GR_GL_SRC2_ALPHA                    0x858A
    519 
    520 /* Uniform Types */
    521 #define GR_GL_FLOAT_VEC2                     0x8B50
    522 #define GR_GL_FLOAT_VEC3                     0x8B51
    523 #define GR_GL_FLOAT_VEC4                     0x8B52
    524 #define GR_GL_INT_VEC2                       0x8B53
    525 #define GR_GL_INT_VEC3                       0x8B54
    526 #define GR_GL_INT_VEC4                       0x8B55
    527 #define GR_GL_BOOL                           0x8B56
    528 #define GR_GL_BOOL_VEC2                      0x8B57
    529 #define GR_GL_BOOL_VEC3                      0x8B58
    530 #define GR_GL_BOOL_VEC4                      0x8B59
    531 #define GR_GL_FLOAT_MAT2                     0x8B5A
    532 #define GR_GL_FLOAT_MAT3                     0x8B5B
    533 #define GR_GL_FLOAT_MAT4                     0x8B5C
    534 #define GR_GL_SAMPLER_2D                     0x8B5E
    535 #define GR_GL_SAMPLER_CUBE                   0x8B60
    536 
    537 /* Vertex Arrays */
    538 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
    539 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
    540 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
    541 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
    542 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
    543 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
    544 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
    545 #define GR_GL_VERTEX_ARRAY                       0x8074
    546 #define GR_GL_NORMAL_ARRAY                       0x8075
    547 #define GR_GL_COLOR_ARRAY                        0x8076
    548 #define GR_GL_INDEX_ARRAY                        0x8077
    549 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
    550 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
    551 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
    552 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
    553 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
    554 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
    555 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
    556 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
    557 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
    558 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
    559 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
    560 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
    561 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
    562 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
    563 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
    564 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
    565 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
    566 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
    567 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
    568 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
    569 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
    570 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
    571 #define GR_GL_V2F                                0x2A20
    572 #define GR_GL_V3F                                0x2A21
    573 #define GR_GL_C4UB_V2F                           0x2A22
    574 #define GR_GL_C4UB_V3F                           0x2A23
    575 #define GR_GL_C3F_V3F                            0x2A24
    576 #define GR_GL_N3F_V3F                            0x2A25
    577 #define GR_GL_C4F_N3F_V3F                        0x2A26
    578 #define GR_GL_T2F_V3F                            0x2A27
    579 #define GR_GL_T4F_V4F                            0x2A28
    580 #define GR_GL_T2F_C4UB_V3F                       0x2A29
    581 #define GR_GL_T2F_C3F_V3F                        0x2A2A
    582 #define GR_GL_T2F_N3F_V3F                        0x2A2B
    583 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
    584 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
    585 
    586 /* Vertex Buffer Object */
    587 #define GR_GL_WRITE_ONLY                         0x88B9
    588 #define GR_GL_BUFFER_MAPPED                      0x88BC
    589 /* Read Format */
    590 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
    591 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
    592 
    593 /* Shader Source */
    594 #define GR_GL_COMPILE_STATUS                 0x8B81
    595 #define GR_GL_INFO_LOG_LENGTH                0x8B84
    596 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
    597 #define GR_GL_SHADER_COMPILER                0x8DFA
    598 
    599 /* Shader Binary */
    600 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
    601 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
    602 
    603 /* Shader Precision-Specified Types */
    604 #define GR_GL_LOW_FLOAT                      0x8DF0
    605 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
    606 #define GR_GL_HIGH_FLOAT                     0x8DF2
    607 #define GR_GL_LOW_INT                        0x8DF3
    608 #define GR_GL_MEDIUM_INT                     0x8DF4
    609 #define GR_GL_HIGH_INT                       0x8DF5
    610 
    611 /* Queries */
    612 #define GR_GL_QUERY_COUNTER_BITS             0x8864
    613 #define GR_GL_CURRENT_QUERY                  0x8865
    614 #define GR_GL_QUERY_RESULT                   0x8866
    615 #define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
    616 #define GR_GL_SAMPLES_PASSED                 0x8914
    617 #define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
    618 #define GR_GL_TIME_ELAPSED                   0x88BF
    619 #define GR_GL_TIMESTAMP                      0x8E28
    620 #define GR_GL_PRIMITIVES_GENERATED           0x8C87
    621 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
    622 
    623 
    624 /* Framebuffer Object. */
    625 #define GR_GL_FRAMEBUFFER                    0x8D40
    626 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
    627 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
    628 
    629 #define GR_GL_RENDERBUFFER                   0x8D41
    630 
    631 #define GR_GL_RGBA4                          0x8056
    632 #define GR_GL_RGB5_A1                        0x8057
    633 #define GR_GL_RGB565                         0x8D62
    634 #define GR_GL_RGBA8                          0x8058
    635 #define GR_GL_RGB8                           0x8051
    636 #define GR_GL_BGRA8                          0x93A1
    637 #define GR_GL_SRGB                           0x8C40
    638 #define GR_GL_SRGB8                          0x8C41
    639 #define GR_GL_SRGB_ALPHA                     0x8C42
    640 #define GR_GL_SRGB8_ALPHA8                   0x8C43
    641 #define GR_GL_DEPTH_COMPONENT16              0x81A5
    642 #define GR_GL_STENCIL_INDEX                  0x1901
    643 #define GR_GL_STENCIL_INDEX4                 0x8D47
    644 #define GR_GL_STENCIL_INDEX8                 0x8D48
    645 #define GR_GL_STENCIL_INDEX16                0x8D49
    646 #define GR_GL_DEPTH_STENCIL                  0x84F9
    647 #define GR_GL_DEPTH24_STENCIL8               0x88F0
    648 
    649 #define GR_GL_MAX_SAMPLES                    0x8D57
    650 
    651 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
    652 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
    653 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
    654 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
    655 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
    656 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
    657 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
    658 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
    659 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
    660 
    661 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
    662 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
    663 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
    664 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
    665 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
    666 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
    667 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
    668 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
    669 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
    670 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
    671 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
    672 
    673 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
    674 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
    675 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
    676 #define GR_GL_DEPTH_STENCIL_ATTACHMENT       0x821A
    677 
    678 #define GR_GL_NONE                           0
    679 
    680 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
    681 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
    682 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
    683 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
    684 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
    685 
    686 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
    687 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
    688 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
    689 
    690 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
    691 
    692 #endif
    693