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  /frameworks/native/services/surfaceflinger/
LayerScreenshot.cpp 26 #include "LayerScreenshot.h"
34 LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
41 LayerScreenshot::~LayerScreenshot()
49 status_t LayerScreenshot::captureLocked() {
59 status_t LayerScreenshot::capture() {
69 void LayerScreenshot::initTexture(GLfloat u, GLfloat v) {
79 void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
86 uint32_t LayerScreenshot::doTransaction(uint32_t flags
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LayerScreenshot.h 32 class LayerScreenshot : public LayerBaseClient
38 LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
40 virtual ~LayerScreenshot();
51 virtual const char* getTypeId() const { return "LayerScreenshot"; }

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