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Searched
defs:Mesh
(Results
1 - 13
of
13
) sorted by null
/frameworks/rs/
rsMesh.cpp
24
Mesh
::
Mesh
(Context *rsc) : ObjectBase(rsc) {
38
Mesh
::
Mesh
(Context *rsc,
62
Mesh
::~
Mesh
() {
64
mRSC->mHal.funcs.
mesh
.destroy(mRSC, this);
75
void
Mesh
::init() {
77
mRSC->mHal.funcs.
mesh
.init(mRSC, this);
81
void
Mesh
::serialize(OStream *stream) const
150
Mesh *
mesh
= new Mesh(rsc, vertexBuffersCount, primitivesCount);
local
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all
...]
rsMesh.h
36
class
Mesh
: public ObjectBase {
58
Mesh
(Context *);
59
Mesh
(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60
~
Mesh
();
64
static
Mesh
*createFromStream(Context *rsc, IStream *stream);
/external/skia/samplecode/
SampleWarp.cpp
209
class
Mesh
{
211
Mesh
();
212
~
Mesh
();
214
Mesh
& operator=(const
Mesh
& src);
240
Mesh
::
Mesh
() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {}
242
Mesh
::~
Mesh
() {
247
Mesh
& Mesh::operator=(const Mesh& src)
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...]
/external/skia/src/utils/
SkNinePatch.cpp
96
struct
Mesh
{
133
Mesh
mesh
;
local
197
mesh
.fVerts = verts;
198
mesh
.fTexs = texs;
199
mesh
.fColors = NULL;
200
mesh
.fIndices = NULL;
204
mesh
.fIndices = g3x3Indices;
208
mesh
.fIndices = indices;
248
mesh
.fVerts, mesh.fTexs, mesh.fColors, NULL
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...]
/external/skia/tests/
BlitRowTest.cpp
167
struct
Mesh
{
171
Mesh
(const SkBitmap& bm, SkPaint* paint) {
220
// cons up a
mesh
to draw the bitmap with
221
Mesh
mesh
(srcBM, &paint);
250
mesh
.draw(&canvas1, &paint);
/frameworks/compile/libbcc/lib/ScriptCRT/
rs_structs.h
225
* internal members of the C++ class
Mesh
owned by librs. Unfortunately,
238
typedef struct
Mesh
{
/frameworks/base/graphics/java/android/renderscript/
Mesh.java
26
* Renderscript. Internally, a
mesh
is a collection of allocations that
37
* Parts of the
mesh
can be rendered with either explicit
41
public class
Mesh
extends BaseObj {
45
* Describes the way
mesh
vertex data is interpreted when rendering
93
Mesh
(int id, RenderScript rs) {
120
* @return number of primitives or index sets in the
mesh
185
*
Mesh
builder object. It starts empty and requires you to
209
* @param rs Context to which the
mesh
will belong.
210
* @param usage specifies how the
mesh
allocations are to be
347
* Create a
Mesh
object from the current state of the builde
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...]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java
49
import com.jme3.scene.
mesh
.*;
59
* <code>
Mesh
</code> is used to store rendering data.
65
* the size of each point is specified via {@link
Mesh
#setPointSize(float) }.
69
* via {@link
Mesh
#setLineWidth(float) }.</li>
75
public class
Mesh
implements Savable, Cloneable {
78
* The mode of the
Mesh
specifies both the type of primitive represented
79
* by the
mesh
and how the data should be interpreted.
84
* can be specified with {@link
Mesh
#setPointSize(float) }.
90
* a single line. {@link
Mesh
#setLineWidth(float) } can be used
98
* previous vertex to make a line. {@link
Mesh
#setLineWidth(float) } can
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...]
/prebuilts/sdk/11/
android.jar
/prebuilts/sdk/12/
android.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/15/
android.jar
/prebuilts/sdk/current/
android.jar
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