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      1 /*
      2  * libjingle
      3  * Copyright 2004--2005, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef TALK_P2P_BASE_PORT_H_
     29 #define TALK_P2P_BASE_PORT_H_
     30 
     31 #include <string>
     32 #include <vector>
     33 #include <map>
     34 
     35 #include "talk/base/network.h"
     36 #include "talk/base/packetsocketfactory.h"
     37 #include "talk/base/proxyinfo.h"
     38 #include "talk/base/ratetracker.h"
     39 #include "talk/base/sigslot.h"
     40 #include "talk/base/socketaddress.h"
     41 #include "talk/base/thread.h"
     42 #include "talk/p2p/base/candidate.h"
     43 #include "talk/p2p/base/stun.h"
     44 #include "talk/p2p/base/stunrequest.h"
     45 
     46 namespace talk_base {
     47 class AsyncPacketSocket;
     48 }
     49 
     50 namespace cricket {
     51 
     52 class Connection;
     53 class ConnectionRequest;
     54 
     55 enum ProtocolType {
     56   PROTO_UDP,
     57   PROTO_TCP,
     58   PROTO_SSLTCP,
     59   PROTO_LAST = PROTO_SSLTCP
     60 };
     61 
     62 const char* ProtoToString(ProtocolType proto);
     63 bool StringToProto(const char* value, ProtocolType* proto);
     64 
     65 struct ProtocolAddress {
     66   talk_base::SocketAddress address;
     67   ProtocolType proto;
     68 
     69   ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p)
     70     : address(a), proto(p) { }
     71 };
     72 
     73 // Represents a local communication mechanism that can be used to create
     74 // connections to similar mechanisms of the other client.  Subclasses of this
     75 // one add support for specific mechanisms like local UDP ports.
     76 class Port : public talk_base::MessageHandler, public sigslot::has_slots<> {
     77  public:
     78   Port(talk_base::Thread* thread, const std::string& type,
     79        talk_base::PacketSocketFactory* factory, talk_base::Network* network,
     80        uint32 ip, int min_port, int max_port);
     81   virtual ~Port();
     82 
     83   // The thread on which this port performs its I/O.
     84   talk_base::Thread* thread() { return thread_; }
     85 
     86   // The factory used to create the sockets of this port.
     87   talk_base::PacketSocketFactory* socket_factory() const { return factory_; }
     88   void set_socket_factory(talk_base::PacketSocketFactory* factory) {
     89     factory_ = factory;
     90   }
     91 
     92   // Each port is identified by a name (for debugging purposes).
     93   const std::string& name() const { return name_; }
     94   void set_name(const std::string& name) { name_ = name; }
     95 
     96   // In order to establish a connection to this Port (so that real data can be
     97   // sent through), the other side must send us a STUN binding request that is
     98   // authenticated with this username and password.
     99   // Fills in the username fragment and password.  These will be initially set
    100   // in the constructor to random values.  Subclasses or tests can override.
    101   // TODO: Change this to "username" rather than "username_fragment".
    102   const std::string& username_fragment() const { return username_frag_; }
    103   void set_username_fragment(const std::string& username) {
    104     username_frag_ = username;
    105   }
    106 
    107   const std::string& password() const { return password_; }
    108   void set_password(const std::string& password) { password_ = password; }
    109 
    110 
    111   // A value in [0,1] that indicates the preference for this port versus other
    112   // ports on this client.  (Larger indicates more preference.)
    113   float preference() const { return preference_; }
    114   void set_preference(float preference) { preference_ = preference; }
    115 
    116   // Identifies the port type.
    117   const std::string& type() const { return type_; }
    118 
    119   // Identifies network that this port was allocated on.
    120   talk_base::Network* network() { return network_; }
    121 
    122   // Identifies the generation that this port was created in.
    123   uint32 generation() { return generation_; }
    124   void set_generation(uint32 generation) { generation_ = generation; }
    125 
    126   // PrepareAddress will attempt to get an address for this port that other
    127   // clients can send to.  It may take some time before the address is read.
    128   // Once it is ready, we will send SignalAddressReady.  If errors are
    129   // preventing the port from getting an address, it may send
    130   // SignalAddressError.
    131   virtual void PrepareAddress() = 0;
    132   sigslot::signal1<Port*> SignalAddressReady;
    133   sigslot::signal1<Port*> SignalAddressError;
    134 
    135   // Provides all of the above information in one handy object.
    136   const std::vector<Candidate>& candidates() const { return candidates_; }
    137 
    138   // Returns a map containing all of the connections of this port, keyed by the
    139   // remote address.
    140   typedef std::map<talk_base::SocketAddress, Connection*> AddressMap;
    141   const AddressMap& connections() { return connections_; }
    142 
    143   // Returns the connection to the given address or NULL if none exists.
    144   Connection* GetConnection(const talk_base::SocketAddress& remote_addr);
    145 
    146   // Creates a new connection to the given address.
    147   enum CandidateOrigin { ORIGIN_THIS_PORT, ORIGIN_OTHER_PORT, ORIGIN_MESSAGE };
    148   virtual Connection* CreateConnection(const Candidate& remote_candidate,
    149     CandidateOrigin origin) = 0;
    150 
    151   // Called each time a connection is created.
    152   sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
    153 
    154   // Sends the given packet to the given address, provided that the address is
    155   // that of a connection or an address that has sent to us already.
    156   virtual int SendTo(
    157       const void* data, size_t size, const talk_base::SocketAddress& addr,
    158       bool payload) = 0;
    159 
    160   // Indicates that we received a successful STUN binding request from an
    161   // address that doesn't correspond to any current connection.  To turn this
    162   // into a real connection, call CreateConnection.
    163   sigslot::signal4<Port*, const talk_base::SocketAddress&, StunMessage*,
    164                    const std::string&> SignalUnknownAddress;
    165 
    166   // Sends a response message (normal or error) to the given request.  One of
    167   // these methods should be called as a response to SignalUnknownAddress.
    168   // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
    169   void SendBindingResponse(StunMessage* request,
    170                            const talk_base::SocketAddress& addr);
    171   void SendBindingErrorResponse(
    172       StunMessage* request, const talk_base::SocketAddress& addr,
    173       int error_code, const std::string& reason);
    174 
    175   // Indicates that errors occurred when performing I/O.
    176   sigslot::signal2<Port*, int> SignalReadError;
    177   sigslot::signal2<Port*, int> SignalWriteError;
    178 
    179   // Functions on the underlying socket(s).
    180   virtual int SetOption(talk_base::Socket::Option opt, int value) = 0;
    181   virtual int GetError() = 0;
    182 
    183   void set_proxy(const std::string& user_agent,
    184                  const talk_base::ProxyInfo& proxy) {
    185     user_agent_ = user_agent;
    186     proxy_ = proxy;
    187   }
    188   const std::string& user_agent() { return user_agent_; }
    189   const talk_base::ProxyInfo& proxy() { return proxy_; }
    190 
    191   // Normally, packets arrive through a connection (or they result signaling of
    192   // unknown address).  Calling this method turns off delivery of packets
    193   // through their respective connection and instead delivers every packet
    194   // through this port.
    195   void EnablePortPackets();
    196   sigslot::signal4<Port*, const char*, size_t, const talk_base::SocketAddress&>
    197       SignalReadPacket;
    198 
    199   // Indicates to the port that its official use has now begun.  This will
    200   // start the timer that checks to see if the port is being used.
    201   void Start();
    202 
    203   // Called if the port has no connections and is no longer useful.
    204   void Destroy();
    205 
    206   // Signaled when this port decides to delete itself because it no longer has
    207   // any usefulness.
    208   sigslot::signal1<Port*> SignalDestroyed;
    209 
    210   virtual void OnMessage(talk_base::Message *pmsg);
    211 
    212   // Debugging description of this port
    213   std::string ToString() const;
    214 
    215  protected:
    216   // Fills in the local address of the port.
    217   void AddAddress(const talk_base::SocketAddress& address,
    218                   const std::string& protocol, bool final);
    219 
    220   // Adds the given connection to the list.  (Deleting removes them.)
    221   void AddConnection(Connection* conn);
    222 
    223   // Called when a packet is received from an unknown address that is not
    224   // currently a connection.  If this is an authenticated STUN binding request,
    225   // then we will signal the client.
    226   void OnReadPacket(const char* data, size_t size,
    227                     const talk_base::SocketAddress& addr);
    228 
    229 
    230   // If the given data comprises a complete and correct STUN message then the
    231   // return value is true, otherwise false. If the message username corresponds
    232   // with this port's username fragment, msg will contain the parsed STUN
    233   // message.  Otherwise, the function may send a STUN response internally.
    234   // remote_username contains the remote fragment of the STUN username.
    235   bool GetStunMessage(const char* data, size_t size,
    236                       const talk_base::SocketAddress& addr,
    237                       StunMessage** out_msg, std::string* out_username);
    238 
    239   // TODO: make these members private
    240   talk_base::Thread* thread_;
    241   talk_base::PacketSocketFactory* factory_;
    242   std::string type_;
    243   talk_base::Network* network_;
    244   uint32 ip_;
    245   int min_port_;
    246   int max_port_;
    247   uint32 generation_;
    248   std::string name_;
    249   std::string username_frag_;
    250   std::string password_;
    251   float preference_;
    252   std::vector<Candidate> candidates_;
    253   AddressMap connections_;
    254   enum Lifetime { LT_PRESTART, LT_PRETIMEOUT, LT_POSTTIMEOUT } lifetime_;
    255   bool enable_port_packets_;
    256 
    257  private:
    258   // Called when one of our connections deletes itself.
    259   void OnConnectionDestroyed(Connection* conn);
    260 
    261   // Checks if this port is useless, and hence, should be destroyed.
    262   void CheckTimeout();
    263 
    264   // Information to use when going through a proxy.
    265   std::string user_agent_;
    266   talk_base::ProxyInfo proxy_;
    267 
    268   friend class Connection;
    269 };
    270 
    271 // Represents a communication link between a port on the local client and a
    272 // port on the remote client.
    273 class Connection : public talk_base::MessageHandler,
    274     public sigslot::has_slots<> {
    275  public:
    276   virtual ~Connection();
    277 
    278   // The local port where this connection sends and receives packets.
    279   Port* port() { return port_; }
    280   const Port* port() const { return port_; }
    281 
    282   // Returns the description of the local port
    283   virtual const Candidate& local_candidate() const;
    284 
    285   // Returns the description of the remote port to which we communicate.
    286   const Candidate& remote_candidate() const { return remote_candidate_; }
    287 
    288   enum ReadState {
    289     STATE_READABLE     = 0,  // we have received pings recently
    290     STATE_READ_TIMEOUT = 1   // we haven't received pings in a while
    291   };
    292 
    293   ReadState read_state() const { return read_state_; }
    294 
    295   enum WriteState {
    296     STATE_WRITABLE      = 0,  // we have received ping responses recently
    297     STATE_WRITE_CONNECT = 1,  // we have had a few ping failures
    298     STATE_WRITE_TIMEOUT = 2   // we have had a large number of ping failures
    299   };
    300 
    301   WriteState write_state() const { return write_state_; }
    302 
    303   // Determines whether the connection has finished connecting.  This can only
    304   // be false for TCP connections.
    305   bool connected() const { return connected_; }
    306 
    307   // Estimate of the round-trip time over this connection.
    308   uint32 rtt() const { return rtt_; }
    309 
    310   size_t sent_total_bytes();
    311   size_t sent_bytes_second();
    312   size_t recv_total_bytes();
    313   size_t recv_bytes_second();
    314   sigslot::signal1<Connection*> SignalStateChange;
    315 
    316   // Sent when the connection has decided that it is no longer of value.  It
    317   // will delete itself immediately after this call.
    318   sigslot::signal1<Connection*> SignalDestroyed;
    319 
    320   // The connection can send and receive packets asynchronously.  This matches
    321   // the interface of AsyncPacketSocket, which may use UDP or TCP under the
    322   // covers.
    323   virtual int Send(const void* data, size_t size) = 0;
    324 
    325   // Error if Send() returns < 0
    326   virtual int GetError() = 0;
    327 
    328   sigslot::signal3<Connection*, const char*, size_t> SignalReadPacket;
    329 
    330   // Called when a packet is received on this connection.
    331   void OnReadPacket(const char* data, size_t size);
    332 
    333   // Called when a connection is determined to be no longer useful to us.  We
    334   // still keep it around in case the other side wants to use it.  But we can
    335   // safely stop pinging on it and we can allow it to time out if the other
    336   // side stops using it as well.
    337   bool pruned() const { return pruned_; }
    338   void Prune();
    339 
    340   // Makes the connection go away.
    341   void Destroy();
    342 
    343   // Checks that the state of this connection is up-to-date.  The argument is
    344   // the current time, which is compared against various timeouts.
    345   void UpdateState(uint32 now);
    346 
    347   // Called when this connection should try checking writability again.
    348   uint32 last_ping_sent() const { return last_ping_sent_; }
    349   void Ping(uint32 now);
    350 
    351   // Called whenever a valid ping is received on this connection.  This is
    352   // public because the connection intercepts the first ping for us.
    353   void ReceivedPing();
    354 
    355   // Debugging description of this connection
    356   std::string ToString() const;
    357 
    358   bool reported() const { return reported_; }
    359   void set_reported(bool reported) { reported_ = reported;}
    360 
    361  protected:
    362   // Constructs a new connection to the given remote port.
    363   Connection(Port* port, size_t index, const Candidate& candidate);
    364 
    365   // Called back when StunRequestManager has a stun packet to send
    366   void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
    367 
    368   // Callbacks from ConnectionRequest
    369   void OnConnectionRequestResponse(ConnectionRequest* req,
    370                                    StunMessage* response);
    371   void OnConnectionRequestErrorResponse(ConnectionRequest* req,
    372                                         StunMessage* response);
    373   void OnConnectionRequestTimeout(ConnectionRequest* req);
    374 
    375   // Changes the state and signals if necessary.
    376   void set_read_state(ReadState value);
    377   void set_write_state(WriteState value);
    378   void set_connected(bool value);
    379 
    380   // Checks if this connection is useless, and hence, should be destroyed.
    381   void CheckTimeout();
    382 
    383   void OnMessage(talk_base::Message *pmsg);
    384 
    385   Port* port_;
    386   size_t local_candidate_index_;
    387   Candidate remote_candidate_;
    388   ReadState read_state_;
    389   WriteState write_state_;
    390   bool connected_;
    391   bool pruned_;
    392   StunRequestManager requests_;
    393   uint32 rtt_;
    394   uint32 last_ping_sent_;      // last time we sent a ping to the other side
    395   uint32 last_ping_received_;  // last time we received a ping from the other
    396                                // side
    397   uint32 last_data_received_;
    398   std::vector<uint32> pings_since_last_response_;
    399 
    400   talk_base::RateTracker recv_rate_tracker_;
    401   talk_base::RateTracker send_rate_tracker_;
    402 
    403  private:
    404   bool reported_;
    405 
    406   friend class Port;
    407   friend class ConnectionRequest;
    408 };
    409 
    410 // ProxyConnection defers all the interesting work to the port
    411 class ProxyConnection : public Connection {
    412  public:
    413   ProxyConnection(Port* port, size_t index, const Candidate& candidate);
    414 
    415   virtual int Send(const void* data, size_t size);
    416   virtual int GetError() { return error_; }
    417 
    418  private:
    419   int error_;
    420 };
    421 
    422 }  // namespace cricket
    423 
    424 #endif  // TALK_P2P_BASE_PORT_H_
    425