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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_ISURFACETEXTURE_H
     18 #define ANDROID_GUI_ISURFACETEXTURE_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/Errors.h>
     24 #include <utils/RefBase.h>
     25 
     26 #include <binder/IInterface.h>
     27 
     28 #include <ui/GraphicBuffer.h>
     29 #include <ui/Rect.h>
     30 
     31 namespace android {
     32 // ----------------------------------------------------------------------------
     33 
     34 class SurfaceTextureClient;
     35 
     36 class ISurfaceTexture : public IInterface
     37 {
     38 public:
     39     DECLARE_META_INTERFACE(SurfaceTexture);
     40 
     41 protected:
     42     friend class SurfaceTextureClient;
     43 
     44     enum {
     45         BUFFER_NEEDS_REALLOCATION = 0x1,
     46         RELEASE_ALL_BUFFERS       = 0x2,
     47     };
     48 
     49     // requestBuffer requests a new buffer for the given index. The server (i.e.
     50     // the ISurfaceTexture implementation) assigns the newly created buffer to
     51     // the given slot index, and the client is expected to mirror the
     52     // slot->buffer mapping so that it's not necessary to transfer a
     53     // GraphicBuffer for every dequeue operation.
     54     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
     55 
     56     // setBufferCount sets the number of buffer slots available. Calling this
     57     // will also cause all buffer slots to be emptied. The caller should empty
     58     // its mirrored copy of the buffer slots when calling this method.
     59     virtual status_t setBufferCount(int bufferCount) = 0;
     60 
     61     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
     62     // of the slot is transfered to the client, meaning that the server will not
     63     // use the contents of the buffer associated with that slot. The slot index
     64     // returned may or may not contain a buffer. If the slot is empty the client
     65     // should call requestBuffer to assign a new buffer to that slot. The client
     66     // is expected to either call cancelBuffer on the dequeued slot or to fill
     67     // in the contents of its associated buffer contents and call queueBuffer.
     68     // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
     69     // expected to call requestBuffer immediately.
     70     virtual status_t dequeueBuffer(int *slot, uint32_t w, uint32_t h,
     71             uint32_t format, uint32_t usage) = 0;
     72 
     73     // queueBuffer indicates that the client has finished filling in the
     74     // contents of the buffer associated with slot and transfers ownership of
     75     // that slot back to the server. It is not valid to call queueBuffer on a
     76     // slot that is not owned by the client or one for which a buffer associated
     77     // via requestBuffer. In addition, a timestamp must be provided by the
     78     // client for this buffer. The timestamp is measured in nanoseconds, and
     79     // must be monotonically increasing. Its other properties (zero point, etc)
     80     // are client-dependent, and should be documented by the client.
     81     //
     82     // outWidth, outHeight and outTransform are filled with the default width
     83     // and height of the window and current transform applied to buffers,
     84     // respectively.
     85 
     86     // QueueBufferInput must be a POD structure
     87     struct QueueBufferInput {
     88         inline QueueBufferInput(int64_t timestamp,
     89                 const Rect& crop, int scalingMode, uint32_t transform)
     90         : timestamp(timestamp), crop(crop), scalingMode(scalingMode),
     91           transform(transform) { }
     92         inline void deflate(int64_t* outTimestamp, Rect* outCrop,
     93                 int* outScalingMode, uint32_t* outTransform) const {
     94             *outTimestamp = timestamp;
     95             *outCrop = crop;
     96             *outScalingMode = scalingMode;
     97             *outTransform = transform;
     98         }
     99     private:
    100         int64_t timestamp;
    101         Rect crop;
    102         int scalingMode;
    103         uint32_t transform;
    104     };
    105 
    106     // QueueBufferOutput must be a POD structure
    107     struct QueueBufferOutput {
    108         inline QueueBufferOutput() { }
    109         inline void deflate(uint32_t* outWidth,
    110                 uint32_t* outHeight,
    111                 uint32_t* outTransformHint,
    112                 uint32_t* outNumPendingBuffers) const {
    113             *outWidth = width;
    114             *outHeight = height;
    115             *outTransformHint = transformHint;
    116             *outNumPendingBuffers = numPendingBuffers;
    117         }
    118         inline void inflate(uint32_t inWidth, uint32_t inHeight,
    119                 uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
    120             width = inWidth;
    121             height = inHeight;
    122             transformHint = inTransformHint;
    123             numPendingBuffers = inNumPendingBuffers;
    124         }
    125     private:
    126         uint32_t width;
    127         uint32_t height;
    128         uint32_t transformHint;
    129         uint32_t numPendingBuffers;
    130     };
    131 
    132     virtual status_t queueBuffer(int slot,
    133             const QueueBufferInput& input, QueueBufferOutput* output) = 0;
    134 
    135     // cancelBuffer indicates that the client does not wish to fill in the
    136     // buffer associated with slot and transfers ownership of the slot back to
    137     // the server.
    138     virtual void cancelBuffer(int slot) = 0;
    139 
    140     // query retrieves some information for this surface
    141     // 'what' tokens allowed are that of android_natives.h
    142     virtual int query(int what, int* value) = 0;
    143 
    144     // setSynchronousMode set whether dequeueBuffer is synchronous or
    145     // asynchronous. In synchronous mode, dequeueBuffer blocks until
    146     // a buffer is available, the currently bound buffer can be dequeued and
    147     // queued buffers will be retired in order.
    148     // The default mode is asynchronous.
    149     virtual status_t setSynchronousMode(bool enabled) = 0;
    150 
    151     // connect attempts to connect a client API to the SurfaceTexture.  This
    152     // must be called before any other ISurfaceTexture methods are called except
    153     // for getAllocator.
    154     //
    155     // This method will fail if the connect was previously called on the
    156     // SurfaceTexture and no corresponding disconnect call was made.
    157     //
    158     // outWidth, outHeight and outTransform are filled with the default width
    159     // and height of the window and current transform applied to buffers,
    160     // respectively.
    161     virtual status_t connect(int api, QueueBufferOutput* output) = 0;
    162 
    163     // disconnect attempts to disconnect a client API from the SurfaceTexture.
    164     // Calling this method will cause any subsequent calls to other
    165     // ISurfaceTexture methods to fail except for getAllocator and connect.
    166     // Successfully calling connect after this will allow the other methods to
    167     // succeed again.
    168     //
    169     // This method will fail if the the SurfaceTexture is not currently
    170     // connected to the specified client API.
    171     virtual status_t disconnect(int api) = 0;
    172 };
    173 
    174 // ----------------------------------------------------------------------------
    175 
    176 class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
    177 {
    178 public:
    179     virtual status_t    onTransact( uint32_t code,
    180                                     const Parcel& data,
    181                                     Parcel* reply,
    182                                     uint32_t flags = 0);
    183 };
    184 
    185 // ----------------------------------------------------------------------------
    186 }; // namespace android
    187 
    188 #endif // ANDROID_GUI_ISURFACETEXTURE_H
    189