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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_ZONE_INL_H_
     29 #define V8_ZONE_INL_H_
     30 
     31 #include "zone.h"
     32 
     33 #include "counters.h"
     34 #include "isolate.h"
     35 #include "utils.h"
     36 #include "v8-counters.h"
     37 
     38 namespace v8 {
     39 namespace internal {
     40 
     41 
     42 inline void* Zone::New(int size) {
     43   ASSERT(ZoneScope::nesting() > 0);
     44   // Round up the requested size to fit the alignment.
     45   size = RoundUp(size, kAlignment);
     46 
     47   // If the allocation size is divisible by 8 then we return an 8-byte aligned
     48   // address.
     49   if (kPointerSize == 4 && kAlignment == 4) {
     50     position_ += ((~size) & 4) & (reinterpret_cast<intptr_t>(position_) & 4);
     51   } else {
     52     ASSERT(kAlignment >= kPointerSize);
     53   }
     54 
     55   // Check if the requested size is available without expanding.
     56   Address result = position_;
     57 
     58   if (size > limit_ - position_) {
     59      result = NewExpand(size);
     60   } else {
     61      position_ += size;
     62   }
     63 
     64   // Check that the result has the proper alignment and return it.
     65   ASSERT(IsAddressAligned(result, kAlignment, 0));
     66   allocation_size_ += size;
     67   return reinterpret_cast<void*>(result);
     68 }
     69 
     70 
     71 template <typename T>
     72 T* Zone::NewArray(int length) {
     73   return static_cast<T*>(New(length * sizeof(T)));
     74 }
     75 
     76 
     77 bool Zone::excess_allocation() {
     78   return segment_bytes_allocated_ > zone_excess_limit_;
     79 }
     80 
     81 
     82 void Zone::adjust_segment_bytes_allocated(int delta) {
     83   segment_bytes_allocated_ += delta;
     84   isolate_->counters()->zone_segment_bytes()->Set(segment_bytes_allocated_);
     85 }
     86 
     87 
     88 template <typename Config>
     89 ZoneSplayTree<Config>::~ZoneSplayTree() {
     90   // Reset the root to avoid unneeded iteration over all tree nodes
     91   // in the destructor.  For a zone-allocated tree, nodes will be
     92   // freed by the Zone.
     93   SplayTree<Config, ZoneListAllocationPolicy>::ResetRoot();
     94 }
     95 
     96 
     97 // TODO(isolates): for performance reasons, this should be replaced with a new
     98 //                 operator that takes the zone in which the object should be
     99 //                 allocated.
    100 void* ZoneObject::operator new(size_t size) {
    101   return ZONE->New(static_cast<int>(size));
    102 }
    103 
    104 void* ZoneObject::operator new(size_t size, Zone* zone) {
    105   return zone->New(static_cast<int>(size));
    106 }
    107 
    108 
    109 inline void* ZoneListAllocationPolicy::New(int size) {
    110   return ZONE->New(size);
    111 }
    112 
    113 
    114 template <typename T>
    115 void* ZoneList<T>::operator new(size_t size) {
    116   return ZONE->New(static_cast<int>(size));
    117 }
    118 
    119 
    120 template <typename T>
    121 void* ZoneList<T>::operator new(size_t size, Zone* zone) {
    122   return zone->New(static_cast<int>(size));
    123 }
    124 
    125 
    126 ZoneScope::ZoneScope(Isolate* isolate, ZoneScopeMode mode)
    127     : isolate_(isolate), mode_(mode) {
    128   isolate_->zone()->scope_nesting_++;
    129 }
    130 
    131 
    132 bool ZoneScope::ShouldDeleteOnExit() {
    133   return isolate_->zone()->scope_nesting_ == 1 && mode_ == DELETE_ON_EXIT;
    134 }
    135 
    136 
    137 int ZoneScope::nesting() {
    138   return Isolate::Current()->zone()->scope_nesting_;
    139 }
    140 
    141 
    142 } }  // namespace v8::internal
    143 
    144 #endif  // V8_ZONE_INL_H_
    145