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      1 //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // Interface to describe the layout of a stack frame on the target machine.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
     15 #define LLVM_TARGET_TARGETFRAMELOWERING_H
     16 
     17 #include "llvm/CodeGen/MachineBasicBlock.h"
     18 
     19 #include <utility>
     20 #include <vector>
     21 
     22 namespace llvm {
     23   class CalleeSavedInfo;
     24   class MachineFunction;
     25   class RegScavenger;
     26 
     27 /// Information about stack frame layout on the target.  It holds the direction
     28 /// of stack growth, the known stack alignment on entry to each function, and
     29 /// the offset to the locals area.
     30 ///
     31 /// The offset to the local area is the offset from the stack pointer on
     32 /// function entry to the first location where function data (local variables,
     33 /// spill locations) can be stored.
     34 class TargetFrameLowering {
     35 public:
     36   enum StackDirection {
     37     StackGrowsUp,        // Adding to the stack increases the stack address
     38     StackGrowsDown       // Adding to the stack decreases the stack address
     39   };
     40 
     41   // Maps a callee saved register to a stack slot with a fixed offset.
     42   struct SpillSlot {
     43     unsigned Reg;
     44     int Offset; // Offset relative to stack pointer on function entry.
     45   };
     46 private:
     47   StackDirection StackDir;
     48   unsigned StackAlignment;
     49   unsigned TransientStackAlignment;
     50   int LocalAreaOffset;
     51 public:
     52   TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
     53                       unsigned TransAl = 1)
     54     : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
     55       LocalAreaOffset(LAO) {}
     56 
     57   virtual ~TargetFrameLowering();
     58 
     59   // These methods return information that describes the abstract stack layout
     60   // of the target machine.
     61 
     62   /// getStackGrowthDirection - Return the direction the stack grows
     63   ///
     64   StackDirection getStackGrowthDirection() const { return StackDir; }
     65 
     66   /// getStackAlignment - This method returns the number of bytes to which the
     67   /// stack pointer must be aligned on entry to a function.  Typically, this
     68   /// is the largest alignment for any data object in the target.
     69   ///
     70   unsigned getStackAlignment() const { return StackAlignment; }
     71 
     72   /// getTransientStackAlignment - This method returns the number of bytes to
     73   /// which the stack pointer must be aligned at all times, even between
     74   /// calls.
     75   ///
     76   unsigned getTransientStackAlignment() const {
     77     return TransientStackAlignment;
     78   }
     79 
     80   /// getOffsetOfLocalArea - This method returns the offset of the local area
     81   /// from the stack pointer on entrance to a function.
     82   ///
     83   int getOffsetOfLocalArea() const { return LocalAreaOffset; }
     84 
     85   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
     86   /// pairs, that contains an entry for each callee saved register that must be
     87   /// spilled to a particular stack location if it is spilled.
     88   ///
     89   /// Each entry in this array contains a <register,offset> pair, indicating the
     90   /// fixed offset from the incoming stack pointer that each register should be
     91   /// spilled at. If a register is not listed here, the code generator is
     92   /// allowed to spill it anywhere it chooses.
     93   ///
     94   virtual const SpillSlot *
     95   getCalleeSavedSpillSlots(unsigned &NumEntries) const {
     96     NumEntries = 0;
     97     return 0;
     98   }
     99 
    100   /// targetHandlesStackFrameRounding - Returns true if the target is
    101   /// responsible for rounding up the stack frame (probably at emitPrologue
    102   /// time).
    103   virtual bool targetHandlesStackFrameRounding() const {
    104     return false;
    105   }
    106 
    107   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
    108   /// the function.
    109   virtual void emitPrologue(MachineFunction &MF) const = 0;
    110   virtual void emitEpilogue(MachineFunction &MF,
    111                             MachineBasicBlock &MBB) const = 0;
    112 
    113   /// Adjust the prologue to have the function use segmented stacks. This works
    114   /// by adding a check even before the "normal" function prologue.
    115   virtual void adjustForSegmentedStacks(MachineFunction &MF) const { }
    116 
    117   /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
    118   /// saved registers and returns true if it isn't possible / profitable to do
    119   /// so by issuing a series of store instructions via
    120   /// storeRegToStackSlot(). Returns false otherwise.
    121   virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
    122                                          MachineBasicBlock::iterator MI,
    123                                         const std::vector<CalleeSavedInfo> &CSI,
    124                                          const TargetRegisterInfo *TRI) const {
    125     return false;
    126   }
    127 
    128   /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
    129   /// saved registers and returns true if it isn't possible / profitable to do
    130   /// so by issuing a series of load instructions via loadRegToStackSlot().
    131   /// Returns false otherwise.
    132   virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
    133                                            MachineBasicBlock::iterator MI,
    134                                         const std::vector<CalleeSavedInfo> &CSI,
    135                                         const TargetRegisterInfo *TRI) const {
    136     return false;
    137   }
    138 
    139   /// hasFP - Return true if the specified function should have a dedicated
    140   /// frame pointer register. For most targets this is true only if the function
    141   /// has variable sized allocas or if frame pointer elimination is disabled.
    142   virtual bool hasFP(const MachineFunction &MF) const = 0;
    143 
    144   /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
    145   /// not required, we reserve argument space for call sites in the function
    146   /// immediately on entry to the current function. This eliminates the need for
    147   /// add/sub sp brackets around call sites. Returns true if the call frame is
    148   /// included as part of the stack frame.
    149   virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
    150     return !hasFP(MF);
    151   }
    152 
    153   /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
    154   /// call frame pseudo ops before doing frame index elimination. This is
    155   /// possible only when frame index references between the pseudos won't
    156   /// need adjusting for the call frame adjustments. Normally, that's true
    157   /// if the function has a reserved call frame or a frame pointer. Some
    158   /// targets (Thumb2, for example) may have more complicated criteria,
    159   /// however, and can override this behavior.
    160   virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
    161     return hasReservedCallFrame(MF) || hasFP(MF);
    162   }
    163 
    164   /// getFrameIndexOffset - Returns the displacement from the frame register to
    165   /// the stack frame of the specified index.
    166   virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
    167 
    168   /// getFrameIndexReference - This method should return the base register
    169   /// and offset used to reference a frame index location. The offset is
    170   /// returned directly, and the base register is returned via FrameReg.
    171   virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
    172                                      unsigned &FrameReg) const;
    173 
    174   /// processFunctionBeforeCalleeSavedScan - This method is called immediately
    175   /// before PrologEpilogInserter scans the physical registers used to determine
    176   /// what callee saved registers should be spilled. This method is optional.
    177   virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
    178                                                 RegScavenger *RS = NULL) const {
    179 
    180   }
    181 
    182   /// processFunctionBeforeFrameFinalized - This method is called immediately
    183   /// before the specified function's frame layout (MF.getFrameInfo()) is
    184   /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
    185   /// replaced with direct constants.  This method is optional.
    186   ///
    187   virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const {
    188   }
    189 };
    190 
    191 } // End llvm namespace
    192 
    193 #endif
    194