HomeSort by relevance Sort by last modified time
    Searched defs:anticlockwise (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/cairo/
PathCairo.cpp 147 void Path::addArc(const FloatPoint& p, float r, float startAngle, float endAngle, bool anticlockwise)
158 && ((anticlockwise && (endAngle < startAngle)) || (!anticlockwise && (startAngle < endAngle)))) {
159 if (anticlockwise)
166 if (anticlockwise)
238 // anticlockwise logic
239 bool anticlockwise = false; local
249 anticlockwise = true;
251 anticlockwise = true;
255 addArc(p, radius, sa, ea, anticlockwise);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 269 const bool anticlockwise = cross < 0; local
272 const VGubyte segmentCommand = anticlockwise ? VG_SCCWARC_TO_ABS : VG_SCWARC_TO_ABS;
305 void Path::addArc(const FloatPoint& center, float radius, float startAngle, float endAngle, bool anticlockwise)
314 // from the positive X axis instead of going standard anticlockwise.
324 const VGfloat angleDelta = anticlockwise
352 // we already get it passed as a parameter (Fs == !anticlockwise).
356 // anticlockwise parameter in order to get the specified rotation.
357 const VGubyte segmentCommand = !anticlockwise
  /external/webkit/Source/WebCore/platform/graphics/qt/
PathQt.cpp 235 // anticlockwise logic
236 bool anticlockwise = false; local
246 anticlockwise = true;
248 anticlockwise = true;
252 addArc(p, radius, sa, ea, anticlockwise);
260 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
273 anticlockwise = !anticlockwise;
286 if ((!anticlockwise && (ea - sa >= 360)) || (anticlockwise && (sa - ea >= 360)))
    [all...]

Completed in 38 milliseconds