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Searched
defs:anticlockwise
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/cairo/
PathCairo.cpp
147
void Path::addArc(const FloatPoint& p, float r, float startAngle, float endAngle, bool
anticlockwise
)
158
&& ((
anticlockwise
&& (endAngle < startAngle)) || (!
anticlockwise
&& (startAngle < endAngle)))) {
159
if (
anticlockwise
)
166
if (
anticlockwise
)
238
//
anticlockwise
logic
239
bool
anticlockwise
= false;
local
249
anticlockwise
= true;
251
anticlockwise
= true;
255
addArc(p, radius, sa, ea,
anticlockwise
);
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp
269
const bool
anticlockwise
= cross < 0;
local
272
const VGubyte segmentCommand =
anticlockwise
? VG_SCCWARC_TO_ABS : VG_SCWARC_TO_ABS;
305
void Path::addArc(const FloatPoint& center, float radius, float startAngle, float endAngle, bool
anticlockwise
)
314
// from the positive X axis instead of going standard
anticlockwise
.
324
const VGfloat angleDelta =
anticlockwise
352
// we already get it passed as a parameter (Fs == !
anticlockwise
).
356
//
anticlockwise
parameter in order to get the specified rotation.
357
const VGubyte segmentCommand = !
anticlockwise
/external/webkit/Source/WebCore/platform/graphics/qt/
PathQt.cpp
235
//
anticlockwise
logic
236
bool
anticlockwise
= false;
local
246
anticlockwise
= true;
248
anticlockwise
= true;
252
addArc(p, radius, sa, ea,
anticlockwise
);
260
void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool
anticlockwise
)
273
anticlockwise
= !
anticlockwise
;
286
if ((!
anticlockwise
&& (ea - sa >= 360)) || (
anticlockwise
&& (sa - ea >= 360)))
[
all
...]
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