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      1 /*
      2  * Copyright (C) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if ENABLE(WEB_AUDIO)
     28 
     29 #include "AudioContext.h"
     30 
     31 #include "ArrayBuffer.h"
     32 #include "AudioBuffer.h"
     33 #include "JSArrayBuffer.h"
     34 #include "JSAudioBuffer.h"
     35 #include "JSAudioContext.h"
     36 #include <runtime/Error.h>
     37 
     38 using namespace JSC;
     39 
     40 namespace WebCore {
     41 
     42 EncodedJSValue JSC_HOST_CALL JSAudioContextConstructor::constructJSAudioContext(ExecState* exec)
     43 {
     44     JSAudioContextConstructor* jsConstructor = static_cast<JSAudioContextConstructor*>(exec->callee());
     45     if (!jsConstructor)
     46       return throwError(exec, createReferenceError(exec, "AudioContext constructor callee is unavailable"));
     47 
     48     ScriptExecutionContext* scriptExecutionContext = jsConstructor->scriptExecutionContext();
     49     if (!scriptExecutionContext)
     50       return throwError(exec, createReferenceError(exec, "AudioContext constructor script execution context is unavailable"));
     51 
     52     if (!scriptExecutionContext->isDocument())
     53       return throwError(exec, createReferenceError(exec, "AudioContext constructor called in a script execution context which is not a document"));
     54 
     55     Document* document = static_cast<Document*>(scriptExecutionContext);
     56 
     57     RefPtr<AudioContext> audioContext;
     58 
     59     if (!exec->argumentCount()) {
     60         // Constructor for default AudioContext which talks to audio hardware.
     61         audioContext = AudioContext::create(document);
     62     } else {
     63         // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer.
     64         // new AudioContext(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
     65         if (exec->argumentCount() < 3)
     66             return throwError(exec, createSyntaxError(exec, "Not enough arguments"));
     67 
     68         unsigned numberOfChannels = exec->argument(0).toInt32(exec);
     69         unsigned numberOfFrames = exec->argument(1).toInt32(exec);
     70         float sampleRate = exec->argument(2).toFloat(exec);
     71 
     72         audioContext = AudioContext::createOfflineContext(document, numberOfChannels, numberOfFrames, sampleRate);
     73     }
     74 
     75     if (!audioContext.get())
     76         return throwError(exec, createReferenceError(exec, "Error creating AudioContext"));
     77 
     78     return JSValue::encode(asObject(toJS(exec, jsConstructor->globalObject(), audioContext.get())));
     79 }
     80 
     81 JSValue JSAudioContext::createBuffer(ExecState* exec)
     82 {
     83     if (exec->argumentCount() < 2)
     84         return throwError(exec, createSyntaxError(exec, "Not enough arguments"));
     85 
     86     AudioContext* audioContext = static_cast<AudioContext*>(impl());
     87     ASSERT(audioContext);
     88 
     89     // AudioBuffer createBuffer(in ArrayBuffer buffer, in boolean mixToMono);
     90     JSValue val = exec->argument(0);
     91     if (val.inherits(&JSArrayBuffer::s_info)) {
     92         ArrayBuffer* arrayBuffer = toArrayBuffer(val);
     93         ASSERT(arrayBuffer);
     94         if (arrayBuffer) {
     95             bool mixToMono = exec->argument(1).toBoolean(exec);
     96 
     97             RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(arrayBuffer, mixToMono);
     98             if (!audioBuffer.get())
     99                 return throwError(exec, createSyntaxError(exec, "Error decoding audio file data"));
    100 
    101             return toJS(exec, globalObject(), audioBuffer.get());
    102         }
    103 
    104         return jsUndefined();
    105     }
    106 
    107     // AudioBuffer createBuffer(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
    108     if (exec->argumentCount() < 3)
    109         return throwError(exec, createSyntaxError(exec, "Not enough arguments"));
    110 
    111     unsigned numberOfChannels = exec->argument(0).toInt32(exec);
    112     unsigned numberOfFrames = exec->argument(1).toInt32(exec);
    113     float sampleRate = exec->argument(2).toFloat(exec);
    114 
    115     RefPtr<AudioBuffer> audioBuffer = audioContext->createBuffer(numberOfChannels, numberOfFrames, sampleRate);
    116     if (!audioBuffer.get())
    117         return throwError(exec, createSyntaxError(exec, "Error creating AudioBuffer"));
    118 
    119     return toJS(exec, globalObject(), audioBuffer.get());
    120 }
    121 
    122 } // namespace WebCore
    123 
    124 #endif // ENABLE(WEB_AUDIO)
    125