/external/chromium/chrome/browser/chromeos/views/ |
copy_background.cc | 9 #include "views/background.h" 17 DCHECK(background_owner_->background()); 21 const Background* background = background_owner_->background(); local 22 DCHECK(background); 30 background->Paint(canvas, background_owner_);
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/external/chromium/chrome/browser/ui/views/ |
theme_background.cc | 23 SkBitmap* background; local 29 background = rb.GetBitmapNamed(IDR_FRAME); 31 background = rb.GetBitmapNamed(IDR_THEME_FRAME_INACTIVE); 37 background = theme->GetBitmapNamed( 41 background = theme->GetBitmapNamed( 59 canvas->TileImageInt(*background,
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/external/libpng/contrib/gregbook/ |
writepng.c | 162 png_color_16 background; local 164 background.red = mainprog_ptr->bg_red; 165 background.green = mainprog_ptr->bg_green; 166 background.blue = mainprog_ptr->bg_blue; 167 png_set_bKGD(png_ptr, info_ptr, &background);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
RasterRenderer.cpp | 75 Color* background = renderInfo.tilePainter->background(); local 76 if (!background) { 77 ALOGV("No background color for base layer!"); 78 background = &defaultBackground; 80 ALOGV("setupCanvas use background on Base Layer %x", background->rgb()); 81 g_bitmap->setIsOpaque(!background->hasAlpha()); 82 g_bitmap->eraseARGB(background->alpha(), background->red() [all...] |
TilePainter.h | 47 virtual Color* background() { return 0; } function in class:WebCore::TilePainter
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SurfaceCollectionManager.cpp | 275 // Don't have a drawing collection, draw white background 276 Color background = Color::white; local 300 background = m_drawingCollection->getBackgroundColor(); 303 // Use paintingCollection background color while tiles are not done painting. 304 background = m_paintingCollection->getBackgroundColor(); 312 ALOGV("background is %x", background.rgb()); 313 // If background is opaque, we can safely and efficiently clear it here. 314 // Otherwise, we have to calculate all the missing tiles and blend the background. 315 GLUtils::clearBackgroundIfOpaque(&background); [all...] |
Surface.cpp | 190 // When the background is semi-opaque, 0 < alpha < 255, we had to turn off 261 useAggressiveRendering(), background()); 411 Color* Surface::background() function in class:WebCore::Surface
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/external/webkit/Source/WebCore/rendering/style/ |
StyleBackgroundData.h | 48 const FillLayer& background() const { return m_background; } function in class:WebCore::StyleBackgroundData
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/frameworks/base/media/mca/effect/java/android/media/effect/effects/ |
BackDropperEffect.java | 29 * Background replacement Effect. 31 * Replaces the background of the input video stream with a selected video 32 * Learns the background when it first starts up; 33 * needs unobstructed view of background when this happens. 36 * source: A URI for the background video 54 "@filter MediaSource background {\n" + 69 "@connect background[video] => replacer[background];\n" + 92 Filter background = mGraph.getFilter("background"); local [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
ScrollerComponent.java | 92 ScrollableBitmap background; local 96 background = bg; 98 background = drawableFactory.allocateScrollableBitmap(); 99 background.setTexture(mTexture); 102 background.setWidth(mWidth); 103 background.setHeight(mHeight); 113 background.setScrollOrigin(originX, originY); 114 mRenderComponent.setDrawable(background);
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AnimationPlayerActivity.java | 112 View background = findViewById(R.id.animation_background); local 119 background.startAnimation(backgroundAnim); 126 View background = findViewById(R.id.animation_background); local 139 background.startAnimation(backgroundAnim);
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LevelBuilder.java | 48 // Generate the scrolling background. 51 GameObject background = new GameObject(); local 85 // Background Layer // 90 // The background image is ideally 1.5 times the size of the largest screen axis 101 // Scroll speeds such that the background will evenly match the beginning 112 background.add(scroller3); 113 background.add(backgroundRender); 116 return background; 119 public void addTileMapLayer(GameObject background, int priority, float scrollSpeed, 176 background.add(scroller) [all...] |
/frameworks/base/policy/src/com/android/internal/policy/impl/ |
RecentApplicationsBackground.java | 30 * A vertical linear layout. However, instead of drawing the background 31 * behnd the items, it draws the background outside the items based on the 32 * padding. If there isn't enough room to draw both, it clips the background 91 final Drawable background = mBackground; local 92 if (background != null) { 103 // The background here is a gradient that wants to 116 background.setBounds(left, top, right, bottom); 124 canvas.drawRect(background.getBounds(), p);
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/external/chromium/chrome/browser/chromeos/ |
setting_level_bubble.cc | 45 // background, and finally NULL if both of those fail. 61 // Otherwise, see if there's a background window that we can use. 62 BackgroundView* background = LoginUtils::Get()->GetBackgroundView(); local 63 if (background) 64 window = GTK_WINDOW(background->GetNativeWindow());
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/external/chromium/chrome/browser/ui/gtk/ |
constrained_window_gtk.cc | 54 GdkColor background; local 55 if (delegate->GetBackgroundColor(&background)) { 56 gtk_widget_modify_base(ebox, GTK_STATE_NORMAL, &background); 57 gtk_widget_modify_fg(ebox, GTK_STATE_NORMAL, &background); 58 gtk_widget_modify_bg(ebox, GTK_STATE_NORMAL, &background);
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about_chrome_dialog.cc | 89 CairoCachedSurface* background = theme_provider->GetSurfaceNamed( local 92 background->SetSource(cr, 0, 0); 104 static GdkPixbuf* background = rb.GetPixbufNamed(IDR_ABOUT_BACKGROUND); local 133 // Use an event box to get the background painting correctly 165 gtk_image_new_from_pixbuf(background),
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/packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/ |
CellBroadcastListItem.java | 65 Drawable background = message.isRead() ? local 69 setBackground(background);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 15 GLfloat background; variable 175 glClearColor(background, grey, grey, 1.0f); 182 background = 1.0f - background;
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/frameworks/opt/mailcommon/java/com/android/mailcommon/ |
MultiAdapterSpinner.java | 149 final Drawable background = mPopup.getBackground(); local 151 if (background != null) { 152 background.getPadding(mTempRect);
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/packages/apps/SoundRecorder/src/com/android/soundrecorder/ |
VUMeter.java | 53 Drawable background = context.getResources().getDrawable(R.drawable.vumeter); local 54 setBackgroundDrawable(background);
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/packages/apps/VideoEditor/src/com/android/videoeditor/util/ |
ImageUtils.java | 295 * @param drawableId The overlay background drawable if 306 final Drawable background = context.getResources().getDrawable(drawableId); local 307 background.setBounds(INSET, startHeight, width - INSET, 309 background.draw(canvas); 338 * @param drawableId The overlay background drawable if 349 final Drawable background = context.getResources().getDrawable(drawableId); local 350 background.setBounds(INSET, startHeight, width - INSET, height - INSET); 351 background.draw(canvas); 416 * @param drawableId The overlay background drawable if 427 final Drawable background = context.getResources().getDrawable(drawableId) local [all...] |
/external/qemu/android/skin/ |
file.h | 47 SkinBackground background[1]; member in struct:SkinPart
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/frameworks/base/packages/SystemUI/src/com/android/systemui/recent/ |
Choreographer.java | 110 Drawable background = mScrimView.getBackground(); local 111 if (background != null) { 112 Animator bgAnim = ObjectAnimator.ofInt(background,
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/gdk/samples/PhotoEditor/src/com/android/photoeditor/actions/ |
ScaleWheel.java | 55 private final Drawable background; field in class:ScaleWheel 79 background = resources.getDrawable(R.drawable.scale_wheel_background); 80 background.setAlpha(160); 122 background.setBounds(0, 0, getWidth(), getHeight()); 123 background.draw(canvas);
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/development/samples/Home/src/com/example/android/home/ |
ApplicationsStackLayout.java | 132 final Drawable background = mBackground; local 143 background.setBounds(mDrawRect); 144 background.draw(canvas); 153 background.setBounds(mDrawRect); 154 background.draw(canvas);
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