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    Searched defs:basedir (Results 1 - 22 of 22) sorted by null

  /external/chromium/chrome/browser/extensions/
extension_icon_source_apitest.cc 20 FilePath basedir = test_data_dir_.AppendASCII("icons"); local
21 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("extension_with_permission")));
22 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("extension_no_permission")));
49 FilePath basedir = test_data_dir_.AppendASCII("icons"); local
51 basedir.AppendASCII("extension_with_permission")));
53 basedir.AppendASCII("extension_no_permission")));
extension_management_apitest.cc 33 FilePath basedir = test_data_dir_.AppendASCII("management"); local
36 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("enabled_extension")));
37 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("enabled_app")));
38 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("description")));
39 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("permissions")));
43 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("disabled_extension")));
45 ASSERT_TRUE(LoadExtension(basedir.AppendASCII("disabled_app")));
extension_management_browsertest.cc 262 FilePath basedir = test_data_dir_.AppendASCII("autoupdate"); local
268 basedir.AppendASCII("manifest_v2.xml"));
270 basedir.AppendASCII("v2.crx"));
277 ASSERT_TRUE(InstallExtension(basedir.AppendASCII("v1.crx"), 1));
307 basedir.AppendASCII("manifest_v3.xml"));
309 basedir.AppendASCII("v3.crx"));
332 FilePath basedir = test_data_dir_.AppendASCII("autoupdate"); local
339 basedir.AppendASCII("manifest_v2.xml"));
341 basedir.AppendASCII("v2.crx"));
386 ASSERT_TRUE(InstallExtension(basedir.AppendASCII("v2.crx"), 1))
405 FilePath basedir = test_data_dir_.AppendASCII("autoupdate"); local
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  /external/quake/quake/src/QW/server/
qwsvdef.h 66 char *basedir; member in struct:__anon11772
  /external/quake/quake/src/QW/client/
quakedef.h 97 char *basedir; member in struct:__anon11616
sys_android.c 47 char *basedir = "/sdcard/data/quake"; variable
393 parms.basedir = basedir;
sys_linux.c 44 char *basedir = "."; variable
376 parms.basedir = basedir;
  /external/bluetooth/glib/gio/tests/
desktop-app-info.c 28 static char *basedir; variable
67 filename = g_build_filename (basedir, "applications", id, NULL);
225 cleanup_subdirs (const char *basedir)
229 base = g_file_new_for_path (basedir);
247 basedir = g_get_current_dir ();
248 g_setenv ("XDG_DATA_HOME", basedir, TRUE);
249 cleanup_subdirs (basedir);
256 cleanup_subdirs (basedir);
  /external/quake/quake/src/WinQuake/
sys_linux.cpp 26 char *basedir = "."; variable
385 parms.basedir = basedir;
sys_android.cpp 448 void CheckGLCacheVersion(const char* baseDir)
451 if ((int) (sizeof(cachePath)-1) < snprintf(cachePath, sizeof(cachePath), "%s" GLQUAKE_RELPATH "/cacheversion", baseDir)) {
475 if ( (int)(sizeof(cacheDirPath)-1) < snprintf(cacheDirPath, sizeof(cacheDirPath), "%s" GLQUAKE_RELPATH, baseDir)) {
559 const char* basedir = basedir2; local
562 basedir = basedir1;
566 basedir = basedir2;
572 parms.basedir = basedir;
574 CheckGLCacheVersion(basedir);
quakedef.h 281 const char *basedir; member in struct:__anon12016
common.cpp 84 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
1156 void COM_Init (const char *basedir)
1768 char basedir[MAX_OSPATH]; local
    [all...]
  /gdk/samples/quake/jni/
sys_android.cpp 453 void CheckGLCacheVersion(const char* baseDir)
456 if ((int) (sizeof(cachePath)-1) < snprintf(cachePath, sizeof(cachePath), "%s" GLQUAKE_RELPATH "/cacheversion", baseDir)) {
480 if ( (int)(sizeof(cacheDirPath)-1) < snprintf(cacheDirPath, sizeof(cacheDirPath), "%s" GLQUAKE_RELPATH, baseDir)) {
568 const char* basedir = basedir2; local
571 basedir = basedir1;
575 basedir = basedir2;
581 parms.basedir = basedir;
583 CheckGLCacheVersion(basedir);
quakedef.h 281 const char *basedir; member in struct:__anon17625
common.cpp 84 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
1156 void COM_Init (const char *basedir)
1768 char basedir[MAX_OSPATH]; local
    [all...]
  /external/apache-harmony/luni/src/test/api/common/org/apache/harmony/luni/tests/java/net/
URLTest.java 1066 String basedir = new File("temp.java").getAbsolutePath(); local
    [all...]
  /external/dbus/bus/
config-parser.c 86 DBusString basedir; /**< Directory we resolve paths relative to */ member in struct:BusConfigParser
360 bus_config_parser_new (const DBusString *basedir,
372 if (!_dbus_string_init (&parser->basedir))
379 !_dbus_string_copy (basedir, 0, &parser->basedir, 0) ||
387 _dbus_string_free (&parser->basedir);
517 _dbus_string_free (&parser->basedir);
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  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant.jar 
ant-nodeps.jar 
  /prebuilts/tools/common/ant/
ant.jar 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.pde.build_3.6.1.R36x_v20100823/
pdebuild.jar 
  /prebuilt/common/groovy/
groovy-all-1.7.0.jar 

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