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    Searched defs:blitH (Results 1 - 12 of 12) sorted by null

  /external/skia/src/core/
SkBlitter_A1.cpp 17 void SkA1_Blitter::blitH(int x, int y, int width) {
SkBlitter_Sprite.cpp 30 void SkSpriteBlitter::blitH(int x, int y, int width) {
SkBlitter.cpp 26 void SkBlitter::blitH(int x, int y, int width) {
52 this->blitH(x, y++, width);
92 blitter->blitH(pos, y, x - pos);
103 blitter->blitH(pos, y, x - pos);
221 void SkNullBlitter::blitH(int x, int y, int width) {}
262 void SkRectClipBlitter::blitH(int left, int y, int width) {
280 fBlitter->blitH(left, y, width);
397 void SkRgnClipBlitter::blitH(int x, int y, int width) {
403 fBlitter->blitH(left, y, right - left);
701 virtual void blitH(int x, int y, int width)
    [all...]
SkBlitter_A8.cpp 28 void SkA8_Blitter::blitH(int x, int y, int width) {
248 void SkA8_Shader_Blitter::blitH(int x, int y, int width) {
SkBlitter_ARGB32.cpp 71 void SkARGB32_Blitter::blitH(int x, int y, int width) {
283 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
SkRegion_path.cpp 36 virtual void blitH(int x, int y, int width);
121 void SkRgnBuilder::blitH(int x, int y, int width) {
SkBlitter_4444.cpp 35 virtual void blitH(int x, int y, int width);
127 void SkARGB4444_Blitter::blitH(int x, int y, int width) {
391 virtual void blitH(int x, int y, int width) {
SkBlitter_RGB16.cpp 57 virtual void blitH(int x, int y, int width);
84 virtual void blitH(int x, int y, int width);
113 virtual void blitH(int x, int y, int width);
134 virtual void blitH(int x, int y, int width);
147 virtual void blitH(int x, int y, int width);
274 void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) {
573 void SkRGB16_Blitter::blitH(int x, int y, int width) {
698 void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) {
845 void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) {
    [all...]
SkScan_AntiPath.cpp 125 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
186 void SuperBlitter::blitH(int x, int y, int width) {
287 this->blitH(x, y++, width);
304 // save original X for our tail blitH() loop at the bottom
351 // Using coverage_to_exact_alpha is not consistent with blitH()
362 // preamble for our next call to blitH()
373 this->blitH(x, y++, width);
388 virtual void blitH(int x, int y, int width) SK_OVERRIDE;
511 void MaskSuperBlitter::blitH(int x, int y, int width) {
SkScan_Path.cpp 141 blitter->blitH(left, curr_y, width);
273 blitter->blitH(L, local_top, R - L);
312 // this guy overrides blitH, and will call its proxy blitter with the inverse
330 fBlitter->blitH(fPrevX, y, invWidth);
336 virtual void blitH(int x, int y, int width) {
339 fBlitter->blitH(fPrevX, y, invWidth);
  /external/skia/tests/
FillPathTest.cpp 21 virtual void blitH(int x, int y, int width) {
  /external/skia/src/effects/
Sk2DPathEffect.cpp 20 virtual void blitH(int x, int y, int count) {

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