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    Searched defs:blitter (Results 1 - 7 of 7) sorted by null

  /external/skia/src/core/
SkBlitter_Sprite.cpp 67 SkSpriteBlitter* blitter; local
71 blitter = SkSpriteBlitter::ChooseD16(source, paint, storage,
75 blitter = SkSpriteBlitter::ChooseD32(source, paint, storage,
79 blitter = NULL;
83 if (blitter) {
84 blitter->setup(device, left, top, paint);
86 return blitter;
SkSpriteBlitter_ARGB32.cpp 278 SkSpriteBlitter* blitter = NULL; local
286 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_XferFilter,
289 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_Opaque,
292 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444,
300 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32A_XferFilter,
305 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32,
312 return blitter;
SkSpriteBlitter_RGB16.cpp 324 SkSpriteBlitter* blitter = NULL; local
329 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S32_BlitRowProc,
334 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Opaque,
337 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Blend,
343 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Opaque,
346 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Blend,
357 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Opaque,
360 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Blend,
365 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Opaque,
368 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Blend
    [all...]
SkBlitter_4444.cpp 472 SkBlitter* blitter; local
475 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Shader_Blitter, storage, storageSize, (device, paint));
477 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Blitter, storage, storageSize, (device, paint));
479 return blitter;
SkBlitter_RGB16.cpp 23 // if we don't have neon, then our black blitter is worth the extra code
1027 SkBlitter* blitter; local
    [all...]
SkDraw.cpp 268 a blitter. Esp. true for xfermodes, which require a colorshader to be
288 // normal case: use a blitter
289 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
290 SkScan::FillIRect(devRect, *fRC, blitter.get());
309 Proc chooseProc(SkBlitter** blitter);
316 int count, SkBlitter* blitter) {
324 blitter->blitH(x, y, 1);
331 SkBlitter* blitter) {
335 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
352 int count, SkBlitter* blitter) {
466 SkBlitter* blitter = *blitterPtr; local
769 SkBlitter* blitter = blitterStorage.get(); local
822 SkBlitter* blitter = blitterChooser.get(); local
1189 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local
1244 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local
1604 SkBlitter* blitter = NULL; local
1758 SkBlitter* blitter = NULL; local
    [all...]
  /external/skia/tests/
FillPathTest.cpp 32 // but skipped after tessellation, should be cleared by the blitter.
34 FakeBlitter blitter; local
45 SkScan::FillPath(path, clip, &blitter);
47 REPORTER_ASSERT(reporter, blitter.m_blitCount == expected_lines);

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