/external/skia/src/core/ |
SkBlitter_Sprite.cpp | 67 SkSpriteBlitter* blitter; local 71 blitter = SkSpriteBlitter::ChooseD16(source, paint, storage, 75 blitter = SkSpriteBlitter::ChooseD32(source, paint, storage, 79 blitter = NULL; 83 if (blitter) { 84 blitter->setup(device, left, top, paint); 86 return blitter;
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SkSpriteBlitter_ARGB32.cpp | 278 SkSpriteBlitter* blitter = NULL; local 286 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_XferFilter, 289 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444_Opaque, 292 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S4444, 300 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32A_XferFilter, 305 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D32_S32, 312 return blitter;
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SkSpriteBlitter_RGB16.cpp | 324 SkSpriteBlitter* blitter = NULL; local 329 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S32_BlitRowProc, 334 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Opaque, 337 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S4444_Blend, 343 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Opaque, 346 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_S16_Blend, 357 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Opaque, 360 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8_Blend, 365 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Opaque, 368 SK_PLACEMENT_NEW_ARGS(blitter, Sprite_D16_SIndex8A_Blend [all...] |
SkBlitter_4444.cpp | 472 SkBlitter* blitter; local 475 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Shader_Blitter, storage, storageSize, (device, paint)); 477 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB4444_Blitter, storage, storageSize, (device, paint)); 479 return blitter;
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SkBlitter_RGB16.cpp | 23 // if we don't have neon, then our black blitter is worth the extra code 1027 SkBlitter* blitter; local [all...] |
SkDraw.cpp | 268 a blitter. Esp. true for xfermodes, which require a colorshader to be 288 // normal case: use a blitter 289 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint); 290 SkScan::FillIRect(devRect, *fRC, blitter.get()); 309 Proc chooseProc(SkBlitter** blitter); 316 int count, SkBlitter* blitter) { 324 blitter->blitH(x, y, 1); 331 SkBlitter* blitter) { 335 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value); 352 int count, SkBlitter* blitter) { 466 SkBlitter* blitter = *blitterPtr; local 769 SkBlitter* blitter = blitterStorage.get(); local 822 SkBlitter* blitter = blitterChooser.get(); local 1189 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local 1244 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap, local 1604 SkBlitter* blitter = NULL; local 1758 SkBlitter* blitter = NULL; local [all...] |
/external/skia/tests/ |
FillPathTest.cpp | 32 // but skipped after tessellation, should be cleared by the blitter. 34 FakeBlitter blitter; local 45 SkScan::FillPath(path, clip, &blitter); 47 REPORTER_ASSERT(reporter, blitter.m_blitCount == expected_lines);
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