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    Searched defs:fromAngleNormalAxis (Results 1 - 8 of 8) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/effect/influencers/
NewtonianParticleInfluencer.java 44 m.fromAngleNormalAxis(FastMath.PI * surfaceTangentRotation, particle.velocity);
  /external/jmonkeyengine/engine/src/core/com/jme3/input/
FlyByCamera.java 254 mat.fromAngleNormalAxis(rotationSpeed * value, axis);
  /external/jmonkeyengine/engine/src/test/jme3test/games/
CubeField.java 159 rot.fromAngleNormalAxis(camAngle, Vector3f.UNIT_Z);
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 148 rotation.fromAngleNormalAxis(angle, axis);
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Matrix3f.java 717 * use fromAngleNormalAxis if your axis is already normalized.
726 fromAngleNormalAxis(angle, normAxis);
730 * <code>fromAngleNormalAxis</code> sets this matrix4f to the values
738 public void fromAngleNormalAxis(float angle, Vector3f axis) {
    [all...]
Quaternion.java 548 * use fromAngleNormalAxis if your axis is already normalized.
558 fromAngleNormalAxis(angle, normAxis);
563 * <code>fromAngleNormalAxis</code> sets this quaternion to the values
571 public Quaternion fromAngleNormalAxis(float angle, Vector3f axis) {
    [all...]
Matrix4f.java 901 * use fromAngleNormalAxis if your axis is already normalized.
910 fromAngleNormalAxis(angle, normAxis);
914 * <code>fromAngleNormalAxis</code> sets this matrix4f to the values
922 public void fromAngleNormalAxis(float angle, Vector3f axis) {
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Spatial.java 383 q.fromAngleNormalAxis(angle, rotAxis);
    [all...]

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