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      1 //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file defines a hash set that can be used to remove duplication of nodes
     11 // in a graph.  This code was originally created by Chris Lattner for use with
     12 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
     13 //
     14 //===----------------------------------------------------------------------===//
     15 
     16 #ifndef LLVM_ADT_FOLDINGSET_H
     17 #define LLVM_ADT_FOLDINGSET_H
     18 
     19 #include "llvm/Support/DataTypes.h"
     20 #include "llvm/ADT/SmallVector.h"
     21 #include "llvm/ADT/StringRef.h"
     22 
     23 namespace llvm {
     24   class APFloat;
     25   class APInt;
     26   class BumpPtrAllocator;
     27 
     28 /// This folding set used for two purposes:
     29 ///   1. Given information about a node we want to create, look up the unique
     30 ///      instance of the node in the set.  If the node already exists, return
     31 ///      it, otherwise return the bucket it should be inserted into.
     32 ///   2. Given a node that has already been created, remove it from the set.
     33 ///
     34 /// This class is implemented as a single-link chained hash table, where the
     35 /// "buckets" are actually the nodes themselves (the next pointer is in the
     36 /// node).  The last node points back to the bucket to simplify node removal.
     37 ///
     38 /// Any node that is to be included in the folding set must be a subclass of
     39 /// FoldingSetNode.  The node class must also define a Profile method used to
     40 /// establish the unique bits of data for the node.  The Profile method is
     41 /// passed a FoldingSetNodeID object which is used to gather the bits.  Just
     42 /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
     43 /// NOTE: That the folding set does not own the nodes and it is the
     44 /// responsibility of the user to dispose of the nodes.
     45 ///
     46 /// Eg.
     47 ///    class MyNode : public FoldingSetNode {
     48 ///    private:
     49 ///      std::string Name;
     50 ///      unsigned Value;
     51 ///    public:
     52 ///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
     53 ///       ...
     54 ///      void Profile(FoldingSetNodeID &ID) const {
     55 ///        ID.AddString(Name);
     56 ///        ID.AddInteger(Value);
     57 ///      }
     58 ///      ...
     59 ///    };
     60 ///
     61 /// To define the folding set itself use the FoldingSet template;
     62 ///
     63 /// Eg.
     64 ///    FoldingSet<MyNode> MyFoldingSet;
     65 ///
     66 /// Four public methods are available to manipulate the folding set;
     67 ///
     68 /// 1) If you have an existing node that you want add to the set but unsure
     69 /// that the node might already exist then call;
     70 ///
     71 ///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
     72 ///
     73 /// If The result is equal to the input then the node has been inserted.
     74 /// Otherwise, the result is the node existing in the folding set, and the
     75 /// input can be discarded (use the result instead.)
     76 ///
     77 /// 2) If you are ready to construct a node but want to check if it already
     78 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
     79 /// check;
     80 ///
     81 ///   FoldingSetNodeID ID;
     82 ///   ID.AddString(Name);
     83 ///   ID.AddInteger(Value);
     84 ///   void *InsertPoint;
     85 ///
     86 ///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
     87 ///
     88 /// If found then M with be non-NULL, else InsertPoint will point to where it
     89 /// should be inserted using InsertNode.
     90 ///
     91 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
     92 /// node with FindNodeOrInsertPos;
     93 ///
     94 ///    InsertNode(N, InsertPoint);
     95 ///
     96 /// 4) Finally, if you want to remove a node from the folding set call;
     97 ///
     98 ///    bool WasRemoved = RemoveNode(N);
     99 ///
    100 /// The result indicates whether the node existed in the folding set.
    101 
    102 class FoldingSetNodeID;
    103 
    104 //===----------------------------------------------------------------------===//
    105 /// FoldingSetImpl - Implements the folding set functionality.  The main
    106 /// structure is an array of buckets.  Each bucket is indexed by the hash of
    107 /// the nodes it contains.  The bucket itself points to the nodes contained
    108 /// in the bucket via a singly linked list.  The last node in the list points
    109 /// back to the bucket to facilitate node removal.
    110 ///
    111 class FoldingSetImpl {
    112 protected:
    113   /// Buckets - Array of bucket chains.
    114   ///
    115   void **Buckets;
    116 
    117   /// NumBuckets - Length of the Buckets array.  Always a power of 2.
    118   ///
    119   unsigned NumBuckets;
    120 
    121   /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
    122   /// is greater than twice the number of buckets.
    123   unsigned NumNodes;
    124 
    125 public:
    126   explicit FoldingSetImpl(unsigned Log2InitSize = 6);
    127   virtual ~FoldingSetImpl();
    128 
    129   //===--------------------------------------------------------------------===//
    130   /// Node - This class is used to maintain the singly linked bucket list in
    131   /// a folding set.
    132   ///
    133   class Node {
    134   private:
    135     // NextInFoldingSetBucket - next link in the bucket list.
    136     void *NextInFoldingSetBucket;
    137 
    138   public:
    139 
    140     Node() : NextInFoldingSetBucket(0) {}
    141 
    142     // Accessors
    143     void *getNextInBucket() const { return NextInFoldingSetBucket; }
    144     void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
    145   };
    146 
    147   /// clear - Remove all nodes from the folding set.
    148   void clear();
    149 
    150   /// RemoveNode - Remove a node from the folding set, returning true if one
    151   /// was removed or false if the node was not in the folding set.
    152   bool RemoveNode(Node *N);
    153 
    154   /// GetOrInsertNode - If there is an existing simple Node exactly
    155   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
    156   /// it instead.
    157   Node *GetOrInsertNode(Node *N);
    158 
    159   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
    160   /// return it.  If not, return the insertion token that will make insertion
    161   /// faster.
    162   Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
    163 
    164   /// InsertNode - Insert the specified node into the folding set, knowing that
    165   /// it is not already in the folding set.  InsertPos must be obtained from
    166   /// FindNodeOrInsertPos.
    167   void InsertNode(Node *N, void *InsertPos);
    168 
    169   /// InsertNode - Insert the specified node into the folding set, knowing that
    170   /// it is not already in the folding set.
    171   void InsertNode(Node *N) {
    172     Node *Inserted = GetOrInsertNode(N);
    173     (void)Inserted;
    174     assert(Inserted == N && "Node already inserted!");
    175   }
    176 
    177   /// size - Returns the number of nodes in the folding set.
    178   unsigned size() const { return NumNodes; }
    179 
    180   /// empty - Returns true if there are no nodes in the folding set.
    181   bool empty() const { return NumNodes == 0; }
    182 
    183 private:
    184 
    185   /// GrowHashTable - Double the size of the hash table and rehash everything.
    186   ///
    187   void GrowHashTable();
    188 
    189 protected:
    190 
    191   /// GetNodeProfile - Instantiations of the FoldingSet template implement
    192   /// this function to gather data bits for the given node.
    193   virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
    194   /// NodeEquals - Instantiations of the FoldingSet template implement
    195   /// this function to compare the given node with the given ID.
    196   virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
    197                           FoldingSetNodeID &TempID) const=0;
    198   /// ComputeNodeHash - Instantiations of the FoldingSet template implement
    199   /// this function to compute a hash value for the given node.
    200   virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
    201 };
    202 
    203 //===----------------------------------------------------------------------===//
    204 
    205 template<typename T> struct FoldingSetTrait;
    206 
    207 /// DefaultFoldingSetTrait - This class provides default implementations
    208 /// for FoldingSetTrait implementations.
    209 ///
    210 template<typename T> struct DefaultFoldingSetTrait {
    211   static void Profile(const T &X, FoldingSetNodeID &ID) {
    212     X.Profile(ID);
    213   }
    214   static void Profile(T &X, FoldingSetNodeID &ID) {
    215     X.Profile(ID);
    216   }
    217 
    218   // Equals - Test if the profile for X would match ID, using TempID
    219   // to compute a temporary ID if necessary. The default implementation
    220   // just calls Profile and does a regular comparison. Implementations
    221   // can override this to provide more efficient implementations.
    222   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
    223                             FoldingSetNodeID &TempID);
    224 
    225   // ComputeHash - Compute a hash value for X, using TempID to
    226   // compute a temporary ID if necessary. The default implementation
    227   // just calls Profile and does a regular hash computation.
    228   // Implementations can override this to provide more efficient
    229   // implementations.
    230   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID);
    231 };
    232 
    233 /// FoldingSetTrait - This trait class is used to define behavior of how
    234 /// to "profile" (in the FoldingSet parlance) an object of a given type.
    235 /// The default behavior is to invoke a 'Profile' method on an object, but
    236 /// through template specialization the behavior can be tailored for specific
    237 /// types.  Combined with the FoldingSetNodeWrapper class, one can add objects
    238 /// to FoldingSets that were not originally designed to have that behavior.
    239 template<typename T> struct FoldingSetTrait
    240   : public DefaultFoldingSetTrait<T> {};
    241 
    242 template<typename T, typename Ctx> struct ContextualFoldingSetTrait;
    243 
    244 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but
    245 /// for ContextualFoldingSets.
    246 template<typename T, typename Ctx>
    247 struct DefaultContextualFoldingSetTrait {
    248   static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) {
    249     X.Profile(ID, Context);
    250   }
    251   static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash,
    252                             FoldingSetNodeID &TempID, Ctx Context);
    253   static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID,
    254                                      Ctx Context);
    255 };
    256 
    257 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for
    258 /// ContextualFoldingSets.
    259 template<typename T, typename Ctx> struct ContextualFoldingSetTrait
    260   : public DefaultContextualFoldingSetTrait<T, Ctx> {};
    261 
    262 //===--------------------------------------------------------------------===//
    263 /// FoldingSetNodeIDRef - This class describes a reference to an interned
    264 /// FoldingSetNodeID, which can be a useful to store node id data rather
    265 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector
    266 /// is often much larger than necessary, and the possibility of heap
    267 /// allocation means it requires a non-trivial destructor call.
    268 class FoldingSetNodeIDRef {
    269   const unsigned *Data;
    270   size_t Size;
    271 public:
    272   FoldingSetNodeIDRef() : Data(0), Size(0) {}
    273   FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {}
    274 
    275   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
    276   /// used to lookup the node in the FoldingSetImpl.
    277   unsigned ComputeHash() const;
    278 
    279   bool operator==(FoldingSetNodeIDRef) const;
    280 
    281   const unsigned *getData() const { return Data; }
    282   size_t getSize() const { return Size; }
    283 };
    284 
    285 //===--------------------------------------------------------------------===//
    286 /// FoldingSetNodeID - This class is used to gather all the unique data bits of
    287 /// a node.  When all the bits are gathered this class is used to produce a
    288 /// hash value for the node.
    289 ///
    290 class FoldingSetNodeID {
    291   /// Bits - Vector of all the data bits that make the node unique.
    292   /// Use a SmallVector to avoid a heap allocation in the common case.
    293   SmallVector<unsigned, 32> Bits;
    294 
    295 public:
    296   FoldingSetNodeID() {}
    297 
    298   FoldingSetNodeID(FoldingSetNodeIDRef Ref)
    299     : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {}
    300 
    301   /// Add* - Add various data types to Bit data.
    302   ///
    303   void AddPointer(const void *Ptr);
    304   void AddInteger(signed I);
    305   void AddInteger(unsigned I);
    306   void AddInteger(long I);
    307   void AddInteger(unsigned long I);
    308   void AddInteger(long long I);
    309   void AddInteger(unsigned long long I);
    310   void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); }
    311   void AddString(StringRef String);
    312   void AddNodeID(const FoldingSetNodeID &ID);
    313 
    314   template <typename T>
    315   inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); }
    316 
    317   /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
    318   /// object to be used to compute a new profile.
    319   inline void clear() { Bits.clear(); }
    320 
    321   /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
    322   /// to lookup the node in the FoldingSetImpl.
    323   unsigned ComputeHash() const;
    324 
    325   /// operator== - Used to compare two nodes to each other.
    326   ///
    327   bool operator==(const FoldingSetNodeID &RHS) const;
    328   bool operator==(const FoldingSetNodeIDRef RHS) const;
    329 
    330   /// Intern - Copy this node's data to a memory region allocated from the
    331   /// given allocator and return a FoldingSetNodeIDRef describing the
    332   /// interned data.
    333   FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const;
    334 };
    335 
    336 // Convenience type to hide the implementation of the folding set.
    337 typedef FoldingSetImpl::Node FoldingSetNode;
    338 template<class T> class FoldingSetIterator;
    339 template<class T> class FoldingSetBucketIterator;
    340 
    341 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which
    342 // require the definition of FoldingSetNodeID.
    343 template<typename T>
    344 inline bool
    345 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID,
    346                                   unsigned IDHash, FoldingSetNodeID &TempID) {
    347   FoldingSetTrait<T>::Profile(X, TempID);
    348   return TempID == ID;
    349 }
    350 template<typename T>
    351 inline unsigned
    352 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) {
    353   FoldingSetTrait<T>::Profile(X, TempID);
    354   return TempID.ComputeHash();
    355 }
    356 template<typename T, typename Ctx>
    357 inline bool
    358 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X,
    359                                                  const FoldingSetNodeID &ID,
    360                                                  unsigned IDHash,
    361                                                  FoldingSetNodeID &TempID,
    362                                                  Ctx Context) {
    363   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
    364   return TempID == ID;
    365 }
    366 template<typename T, typename Ctx>
    367 inline unsigned
    368 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
    369                                                       FoldingSetNodeID &TempID,
    370                                                       Ctx Context) {
    371   ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context);
    372   return TempID.ComputeHash();
    373 }
    374 
    375 //===----------------------------------------------------------------------===//
    376 /// FoldingSet - This template class is used to instantiate a specialized
    377 /// implementation of the folding set to the node class T.  T must be a
    378 /// subclass of FoldingSetNode and implement a Profile function.
    379 ///
    380 template<class T> class FoldingSet : public FoldingSetImpl {
    381 private:
    382   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
    383   /// way to convert nodes into a unique specifier.
    384   virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const {
    385     T *TN = static_cast<T *>(N);
    386     FoldingSetTrait<T>::Profile(*TN, ID);
    387   }
    388   /// NodeEquals - Instantiations may optionally provide a way to compare a
    389   /// node with a specified ID.
    390   virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
    391                           FoldingSetNodeID &TempID) const {
    392     T *TN = static_cast<T *>(N);
    393     return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
    394   }
    395   /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
    396   /// hash value directly from a node.
    397   virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const {
    398     T *TN = static_cast<T *>(N);
    399     return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
    400   }
    401 
    402 public:
    403   explicit FoldingSet(unsigned Log2InitSize = 6)
    404   : FoldingSetImpl(Log2InitSize)
    405   {}
    406 
    407   typedef FoldingSetIterator<T> iterator;
    408   iterator begin() { return iterator(Buckets); }
    409   iterator end() { return iterator(Buckets+NumBuckets); }
    410 
    411   typedef FoldingSetIterator<const T> const_iterator;
    412   const_iterator begin() const { return const_iterator(Buckets); }
    413   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
    414 
    415   typedef FoldingSetBucketIterator<T> bucket_iterator;
    416 
    417   bucket_iterator bucket_begin(unsigned hash) {
    418     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
    419   }
    420 
    421   bucket_iterator bucket_end(unsigned hash) {
    422     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
    423   }
    424 
    425   /// GetOrInsertNode - If there is an existing simple Node exactly
    426   /// equal to the specified node, return it.  Otherwise, insert 'N' and
    427   /// return it instead.
    428   T *GetOrInsertNode(Node *N) {
    429     return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
    430   }
    431 
    432   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
    433   /// return it.  If not, return the insertion token that will make insertion
    434   /// faster.
    435   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
    436     return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
    437   }
    438 };
    439 
    440 //===----------------------------------------------------------------------===//
    441 /// ContextualFoldingSet - This template class is a further refinement
    442 /// of FoldingSet which provides a context argument when calling
    443 /// Profile on its nodes.  Currently, that argument is fixed at
    444 /// initialization time.
    445 ///
    446 /// T must be a subclass of FoldingSetNode and implement a Profile
    447 /// function with signature
    448 ///   void Profile(llvm::FoldingSetNodeID &, Ctx);
    449 template <class T, class Ctx>
    450 class ContextualFoldingSet : public FoldingSetImpl {
    451   // Unfortunately, this can't derive from FoldingSet<T> because the
    452   // construction vtable for FoldingSet<T> requires
    453   // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
    454   // requires a single-argument T::Profile().
    455 
    456 private:
    457   Ctx Context;
    458 
    459   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
    460   /// way to convert nodes into a unique specifier.
    461   virtual void GetNodeProfile(FoldingSetImpl::Node *N,
    462                               FoldingSetNodeID &ID) const {
    463     T *TN = static_cast<T *>(N);
    464     ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
    465   }
    466   virtual bool NodeEquals(FoldingSetImpl::Node *N,
    467                           const FoldingSetNodeID &ID, unsigned IDHash,
    468                           FoldingSetNodeID &TempID) const {
    469     T *TN = static_cast<T *>(N);
    470     return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
    471                                                      Context);
    472   }
    473   virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N,
    474                                    FoldingSetNodeID &TempID) const {
    475     T *TN = static_cast<T *>(N);
    476     return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
    477   }
    478 
    479 public:
    480   explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)
    481   : FoldingSetImpl(Log2InitSize), Context(Context)
    482   {}
    483 
    484   Ctx getContext() const { return Context; }
    485 
    486 
    487   typedef FoldingSetIterator<T> iterator;
    488   iterator begin() { return iterator(Buckets); }
    489   iterator end() { return iterator(Buckets+NumBuckets); }
    490 
    491   typedef FoldingSetIterator<const T> const_iterator;
    492   const_iterator begin() const { return const_iterator(Buckets); }
    493   const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
    494 
    495   typedef FoldingSetBucketIterator<T> bucket_iterator;
    496 
    497   bucket_iterator bucket_begin(unsigned hash) {
    498     return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
    499   }
    500 
    501   bucket_iterator bucket_end(unsigned hash) {
    502     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
    503   }
    504 
    505   /// GetOrInsertNode - If there is an existing simple Node exactly
    506   /// equal to the specified node, return it.  Otherwise, insert 'N'
    507   /// and return it instead.
    508   T *GetOrInsertNode(Node *N) {
    509     return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
    510   }
    511 
    512   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it
    513   /// exists, return it.  If not, return the insertion token that will
    514   /// make insertion faster.
    515   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
    516     return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
    517   }
    518 };
    519 
    520 //===----------------------------------------------------------------------===//
    521 /// FoldingSetIteratorImpl - This is the common iterator support shared by all
    522 /// folding sets, which knows how to walk the folding set hash table.
    523 class FoldingSetIteratorImpl {
    524 protected:
    525   FoldingSetNode *NodePtr;
    526   FoldingSetIteratorImpl(void **Bucket);
    527   void advance();
    528 
    529 public:
    530   bool operator==(const FoldingSetIteratorImpl &RHS) const {
    531     return NodePtr == RHS.NodePtr;
    532   }
    533   bool operator!=(const FoldingSetIteratorImpl &RHS) const {
    534     return NodePtr != RHS.NodePtr;
    535   }
    536 };
    537 
    538 
    539 template<class T>
    540 class FoldingSetIterator : public FoldingSetIteratorImpl {
    541 public:
    542   explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
    543 
    544   T &operator*() const {
    545     return *static_cast<T*>(NodePtr);
    546   }
    547 
    548   T *operator->() const {
    549     return static_cast<T*>(NodePtr);
    550   }
    551 
    552   inline FoldingSetIterator &operator++() {          // Preincrement
    553     advance();
    554     return *this;
    555   }
    556   FoldingSetIterator operator++(int) {        // Postincrement
    557     FoldingSetIterator tmp = *this; ++*this; return tmp;
    558   }
    559 };
    560 
    561 //===----------------------------------------------------------------------===//
    562 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
    563 /// shared by all folding sets, which knows how to walk a particular bucket
    564 /// of a folding set hash table.
    565 
    566 class FoldingSetBucketIteratorImpl {
    567 protected:
    568   void *Ptr;
    569 
    570   explicit FoldingSetBucketIteratorImpl(void **Bucket);
    571 
    572   FoldingSetBucketIteratorImpl(void **Bucket, bool)
    573     : Ptr(Bucket) {}
    574 
    575   void advance() {
    576     void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
    577     uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
    578     Ptr = reinterpret_cast<void*>(x);
    579   }
    580 
    581 public:
    582   bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
    583     return Ptr == RHS.Ptr;
    584   }
    585   bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
    586     return Ptr != RHS.Ptr;
    587   }
    588 };
    589 
    590 
    591 template<class T>
    592 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
    593 public:
    594   explicit FoldingSetBucketIterator(void **Bucket) :
    595     FoldingSetBucketIteratorImpl(Bucket) {}
    596 
    597   FoldingSetBucketIterator(void **Bucket, bool) :
    598     FoldingSetBucketIteratorImpl(Bucket, true) {}
    599 
    600   T &operator*() const { return *static_cast<T*>(Ptr); }
    601   T *operator->() const { return static_cast<T*>(Ptr); }
    602 
    603   inline FoldingSetBucketIterator &operator++() { // Preincrement
    604     advance();
    605     return *this;
    606   }
    607   FoldingSetBucketIterator operator++(int) {      // Postincrement
    608     FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
    609   }
    610 };
    611 
    612 //===----------------------------------------------------------------------===//
    613 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
    614 /// types in an enclosing object so that they can be inserted into FoldingSets.
    615 template <typename T>
    616 class FoldingSetNodeWrapper : public FoldingSetNode {
    617   T data;
    618 public:
    619   explicit FoldingSetNodeWrapper(const T &x) : data(x) {}
    620   virtual ~FoldingSetNodeWrapper() {}
    621 
    622   template<typename A1>
    623   explicit FoldingSetNodeWrapper(const A1 &a1)
    624     : data(a1) {}
    625 
    626   template <typename A1, typename A2>
    627   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2)
    628     : data(a1,a2) {}
    629 
    630   template <typename A1, typename A2, typename A3>
    631   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3)
    632     : data(a1,a2,a3) {}
    633 
    634   template <typename A1, typename A2, typename A3, typename A4>
    635   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
    636                                  const A4 &a4)
    637     : data(a1,a2,a3,a4) {}
    638 
    639   template <typename A1, typename A2, typename A3, typename A4, typename A5>
    640   explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3,
    641                                  const A4 &a4, const A5 &a5)
    642   : data(a1,a2,a3,a4,a5) {}
    643 
    644 
    645   void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); }
    646 
    647   T &getValue() { return data; }
    648   const T &getValue() const { return data; }
    649 
    650   operator T&() { return data; }
    651   operator const T&() const { return data; }
    652 };
    653 
    654 //===----------------------------------------------------------------------===//
    655 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores
    656 /// a FoldingSetNodeID value rather than requiring the node to recompute it
    657 /// each time it is needed. This trades space for speed (which can be
    658 /// significant if the ID is long), and it also permits nodes to drop
    659 /// information that would otherwise only be required for recomputing an ID.
    660 class FastFoldingSetNode : public FoldingSetNode {
    661   FoldingSetNodeID FastID;
    662 protected:
    663   explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {}
    664 public:
    665   void Profile(FoldingSetNodeID &ID) const {
    666     ID.AddNodeID(FastID);
    667   }
    668 };
    669 
    670 //===----------------------------------------------------------------------===//
    671 // Partial specializations of FoldingSetTrait.
    672 
    673 template<typename T> struct FoldingSetTrait<T*> {
    674   static inline void Profile(T *X, FoldingSetNodeID &ID) {
    675     ID.AddPointer(X);
    676   }
    677 };
    678 } // End of namespace llvm.
    679 
    680 #endif
    681