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      1 //
      2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // Display.cpp: Implements the egl::Display class, representing the abstract
      8 // display on which graphics are drawn. Implements EGLDisplay.
      9 // [EGL 1.4] section 2.1.2 page 3.
     10 
     11 #include "libEGL/Display.h"
     12 
     13 #include <algorithm>
     14 #include <vector>
     15 
     16 #include "common/debug.h"
     17 
     18 #include "libEGL/main.h"
     19 
     20 #define REF_RAST 0        // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
     21 #define ENABLE_D3D9EX 1   // Enables use of the IDirect3D9Ex interface, when available
     22 
     23 namespace egl
     24 {
     25 Display::Display(HDC deviceContext) : mDc(deviceContext)
     26 {
     27     mD3d9Module = NULL;
     28 
     29     mD3d9 = NULL;
     30     mD3d9ex = NULL;
     31     mDevice = NULL;
     32     mDeviceWindow = NULL;
     33 
     34     mAdapter = D3DADAPTER_DEFAULT;
     35 
     36     #if REF_RAST == 1 || defined(FORCE_REF_RAST)
     37         mDeviceType = D3DDEVTYPE_REF;
     38     #else
     39         mDeviceType = D3DDEVTYPE_HAL;
     40     #endif
     41 
     42     mMinSwapInterval = 1;
     43     mMaxSwapInterval = 1;
     44 }
     45 
     46 Display::~Display()
     47 {
     48     terminate();
     49 }
     50 
     51 bool Display::initialize()
     52 {
     53     if (isInitialized())
     54     {
     55         return true;
     56     }
     57 
     58     mD3d9Module = LoadLibrary(TEXT("d3d9.dll"));
     59     if (mD3d9Module == NULL)
     60     {
     61         terminate();
     62         return false;
     63     }
     64 
     65     typedef IDirect3D9* (WINAPI *Direct3DCreate9Func)(UINT);
     66     Direct3DCreate9Func Direct3DCreate9Ptr = reinterpret_cast<Direct3DCreate9Func>(GetProcAddress(mD3d9Module, "Direct3DCreate9"));
     67 
     68     if (Direct3DCreate9Ptr == NULL)
     69     {
     70         terminate();
     71         return false;
     72     }
     73 
     74     typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
     75     Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
     76 
     77     // Use Direct3D9Ex if available. Among other things, this version is less
     78     // inclined to report a lost context, for example when the user switches
     79     // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
     80     if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9ex)))
     81     {
     82         ASSERT(mD3d9ex);
     83         mD3d9ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
     84         ASSERT(mD3d9);
     85     }
     86     else
     87     {
     88         mD3d9 = Direct3DCreate9Ptr(D3D_SDK_VERSION);
     89     }
     90 
     91     if (mD3d9)
     92     {
     93         if (mDc != NULL)
     94         {
     95         //  UNIMPLEMENTED();   // FIXME: Determine which adapter index the device context corresponds to
     96         }
     97 
     98         HRESULT result;
     99 
    100         // Give up on getting device caps after about one second.
    101         for (int i = 0; i < 10; ++i)
    102         {
    103             result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
    104 
    105             if (SUCCEEDED(result))
    106             {
    107                 break;
    108             }
    109             else if (result == D3DERR_NOTAVAILABLE)
    110             {
    111                 Sleep(100);   // Give the driver some time to initialize/recover
    112             }
    113             else if (FAILED(result))   // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
    114             {
    115                 terminate();
    116                 return error(EGL_BAD_ALLOC, false);
    117             }
    118         }
    119 
    120         if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
    121         {
    122             terminate();
    123             return error(EGL_NOT_INITIALIZED, false);
    124         }
    125 
    126         // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
    127         // This is required by Texture2D::convertToRenderTarget.
    128         if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
    129         {
    130             terminate();
    131             return error(EGL_NOT_INITIALIZED, false);
    132         }
    133 
    134         mMinSwapInterval = 4;
    135         mMaxSwapInterval = 0;
    136 
    137         if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
    138         if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)       {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
    139         if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO)       {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
    140         if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE)     {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
    141         if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)      {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
    142 
    143         const D3DFORMAT renderTargetFormats[] =
    144         {
    145             D3DFMT_A1R5G5B5,
    146         //  D3DFMT_A2R10G10B10,   // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
    147             D3DFMT_A8R8G8B8,
    148             D3DFMT_R5G6B5,
    149         //  D3DFMT_X1R5G5B5,      // Has no compatible OpenGL ES renderbuffer format
    150             D3DFMT_X8R8G8B8
    151         };
    152 
    153         const D3DFORMAT depthStencilFormats[] =
    154         {
    155         //  D3DFMT_D16_LOCKABLE,
    156             D3DFMT_D32,
    157         //  D3DFMT_D15S1,
    158             D3DFMT_D24S8,
    159             D3DFMT_D24X8,
    160         //  D3DFMT_D24X4S4,
    161             D3DFMT_D16,
    162         //  D3DFMT_D32F_LOCKABLE,
    163         //  D3DFMT_D24FS8
    164         };
    165 
    166         D3DDISPLAYMODE currentDisplayMode;
    167         mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
    168 
    169         ConfigSet configSet;
    170 
    171         for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
    172         {
    173             D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
    174 
    175             HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
    176 
    177             if (SUCCEEDED(result))
    178             {
    179                 for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
    180                 {
    181                     D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
    182                     HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
    183 
    184                     if (SUCCEEDED(result))
    185                     {
    186                         HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
    187 
    188                         if (SUCCEEDED(result))
    189                         {
    190                             // FIXME: enumerate multi-sampling
    191 
    192                             configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
    193                         }
    194                     }
    195                 }
    196             }
    197         }
    198 
    199         // Give the sorted configs a unique ID and store them internally
    200         EGLint index = 1;
    201         for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
    202         {
    203             Config configuration = *config;
    204             configuration.mConfigID = index;
    205             index++;
    206 
    207             mConfigSet.mSet.insert(configuration);
    208         }
    209     }
    210 
    211     if (!isInitialized())
    212     {
    213         terminate();
    214 
    215         return false;
    216     }
    217 
    218     static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
    219     static const TCHAR className[] = TEXT("STATIC");
    220 
    221     mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
    222 
    223     return true;
    224 }
    225 
    226 void Display::terminate()
    227 {
    228     while (!mSurfaceSet.empty())
    229     {
    230         destroySurface(*mSurfaceSet.begin());
    231     }
    232 
    233     while (!mContextSet.empty())
    234     {
    235         destroyContext(*mContextSet.begin());
    236     }
    237 
    238     if (mDevice)
    239     {
    240         // If the device is lost, reset it first to prevent leaving the driver in an unstable state
    241         if (FAILED(mDevice->TestCooperativeLevel()))
    242         {
    243             resetDevice();
    244         }
    245 
    246         mDevice->Release();
    247         mDevice = NULL;
    248     }
    249 
    250     if (mD3d9)
    251     {
    252         mD3d9->Release();
    253         mD3d9 = NULL;
    254     }
    255 
    256     if (mDeviceWindow)
    257     {
    258         DestroyWindow(mDeviceWindow);
    259         mDeviceWindow = NULL;
    260     }
    261 
    262     if (mD3d9ex)
    263     {
    264         mD3d9ex->Release();
    265         mD3d9ex = NULL;
    266     }
    267 
    268     if (mD3d9Module)
    269     {
    270         FreeLibrary(mD3d9Module);
    271         mD3d9Module = NULL;
    272     }
    273 }
    274 
    275 void Display::startScene()
    276 {
    277     if (!mSceneStarted)
    278     {
    279         long result = mDevice->BeginScene();
    280         ASSERT(SUCCEEDED(result));
    281         mSceneStarted = true;
    282     }
    283 }
    284 
    285 void Display::endScene()
    286 {
    287     if (mSceneStarted)
    288     {
    289         long result = mDevice->EndScene();
    290         ASSERT(SUCCEEDED(result));
    291         mSceneStarted = false;
    292     }
    293 }
    294 
    295 bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
    296 {
    297     return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
    298 }
    299 
    300 bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
    301 {
    302     const egl::Config *configuration = mConfigSet.get(config);
    303 
    304     switch (attribute)
    305     {
    306       case EGL_BUFFER_SIZE:               *value = configuration->mBufferSize;             break;
    307       case EGL_ALPHA_SIZE:                *value = configuration->mAlphaSize;              break;
    308       case EGL_BLUE_SIZE:                 *value = configuration->mBlueSize;               break;
    309       case EGL_GREEN_SIZE:                *value = configuration->mGreenSize;              break;
    310       case EGL_RED_SIZE:                  *value = configuration->mRedSize;                break;
    311       case EGL_DEPTH_SIZE:                *value = configuration->mDepthSize;              break;
    312       case EGL_STENCIL_SIZE:              *value = configuration->mStencilSize;            break;
    313       case EGL_CONFIG_CAVEAT:             *value = configuration->mConfigCaveat;           break;
    314       case EGL_CONFIG_ID:                 *value = configuration->mConfigID;               break;
    315       case EGL_LEVEL:                     *value = configuration->mLevel;                  break;
    316       case EGL_NATIVE_RENDERABLE:         *value = configuration->mNativeRenderable;       break;
    317       case EGL_NATIVE_VISUAL_TYPE:        *value = configuration->mNativeVisualType;       break;
    318       case EGL_SAMPLES:                   *value = configuration->mSamples;                break;
    319       case EGL_SAMPLE_BUFFERS:            *value = configuration->mSampleBuffers;          break;
    320       case EGL_SURFACE_TYPE:              *value = configuration->mSurfaceType;            break;
    321       case EGL_TRANSPARENT_TYPE:          *value = configuration->mTransparentType;        break;
    322       case EGL_TRANSPARENT_BLUE_VALUE:    *value = configuration->mTransparentBlueValue;   break;
    323       case EGL_TRANSPARENT_GREEN_VALUE:   *value = configuration->mTransparentGreenValue;  break;
    324       case EGL_TRANSPARENT_RED_VALUE:     *value = configuration->mTransparentRedValue;    break;
    325       case EGL_BIND_TO_TEXTURE_RGB:       *value = configuration->mBindToTextureRGB;       break;
    326       case EGL_BIND_TO_TEXTURE_RGBA:      *value = configuration->mBindToTextureRGBA;      break;
    327       case EGL_MIN_SWAP_INTERVAL:         *value = configuration->mMinSwapInterval;        break;
    328       case EGL_MAX_SWAP_INTERVAL:         *value = configuration->mMaxSwapInterval;        break;
    329       case EGL_LUMINANCE_SIZE:            *value = configuration->mLuminanceSize;          break;
    330       case EGL_ALPHA_MASK_SIZE:           *value = configuration->mAlphaMaskSize;          break;
    331       case EGL_COLOR_BUFFER_TYPE:         *value = configuration->mColorBufferType;        break;
    332       case EGL_RENDERABLE_TYPE:           *value = configuration->mRenderableType;         break;
    333       case EGL_MATCH_NATIVE_PIXMAP:       *value = false; UNIMPLEMENTED();                 break;
    334       case EGL_CONFORMANT:                *value = configuration->mConformant;             break;
    335       default:
    336         return false;
    337     }
    338 
    339     return true;
    340 }
    341 
    342 bool Display::createDevice()
    343 {
    344     D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
    345     DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
    346 
    347     HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
    348 
    349     if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
    350     {
    351         return error(EGL_BAD_ALLOC, false);
    352     }
    353 
    354     if (FAILED(result))
    355     {
    356         result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
    357 
    358         if (FAILED(result))
    359         {
    360             ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
    361             return error(EGL_BAD_ALLOC, false);
    362         }
    363     }
    364 
    365     // Permanent non-default states
    366     mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
    367 
    368     mSceneStarted = false;
    369 
    370     return true;
    371 }
    372 
    373 bool Display::resetDevice()
    374 {
    375     D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
    376     HRESULT result;
    377 
    378     do
    379     {
    380         Sleep(0);   // Give the graphics driver some CPU time
    381 
    382         result = mDevice->Reset(&presentParameters);
    383     }
    384     while (result == D3DERR_DEVICELOST);
    385 
    386     if (FAILED(result))
    387     {
    388         return error(EGL_BAD_ALLOC, false);
    389     }
    390 
    391     ASSERT(SUCCEEDED(result));
    392 
    393     return true;
    394 }
    395 
    396 Surface *Display::createWindowSurface(HWND window, EGLConfig config)
    397 {
    398     const Config *configuration = mConfigSet.get(config);
    399 
    400     Surface *surface = new Surface(this, configuration, window);
    401     mSurfaceSet.insert(surface);
    402 
    403     return surface;
    404 }
    405 
    406 EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
    407 {
    408     if (!mDevice)
    409     {
    410         if (!createDevice())
    411         {
    412             return NULL;
    413         }
    414     }
    415     else if (FAILED(mDevice->TestCooperativeLevel()))   // Lost device
    416     {
    417         if (!resetDevice())
    418         {
    419             return NULL;
    420         }
    421 
    422         // Restore any surfaces that may have been lost
    423         for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
    424         {
    425             (*surface)->resetSwapChain();
    426         }
    427     }
    428 
    429     const egl::Config *config = mConfigSet.get(configHandle);
    430 
    431     gl::Context *context = glCreateContext(config, shareContext);
    432     mContextSet.insert(context);
    433 
    434     return context;
    435 }
    436 
    437 void Display::destroySurface(egl::Surface *surface)
    438 {
    439     delete surface;
    440     mSurfaceSet.erase(surface);
    441 }
    442 
    443 void Display::destroyContext(gl::Context *context)
    444 {
    445     glDestroyContext(context);
    446     mContextSet.erase(context);
    447 
    448     if (mContextSet.empty() && mDevice && FAILED(mDevice->TestCooperativeLevel()))   // Last context of a lost device
    449     {
    450         for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
    451         {
    452             (*surface)->release();
    453         }
    454     }
    455 }
    456 
    457 bool Display::isInitialized()
    458 {
    459     return mD3d9 != NULL && mConfigSet.size() > 0;
    460 }
    461 
    462 bool Display::isValidConfig(EGLConfig config)
    463 {
    464     return mConfigSet.get(config) != NULL;
    465 }
    466 
    467 bool Display::isValidContext(gl::Context *context)
    468 {
    469     return mContextSet.find(context) != mContextSet.end();
    470 }
    471 
    472 bool Display::isValidSurface(egl::Surface *surface)
    473 {
    474     return mSurfaceSet.find(surface) != mSurfaceSet.end();
    475 }
    476 
    477 bool Display::hasExistingWindowSurface(HWND window)
    478 {
    479     for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
    480     {
    481         if ((*surface)->getWindowHandle() == window)
    482         {
    483             return true;
    484         }
    485     }
    486 
    487     return false;
    488 }
    489 
    490 EGLint Display::getMinSwapInterval()
    491 {
    492     return mMinSwapInterval;
    493 }
    494 
    495 EGLint Display::getMaxSwapInterval()
    496 {
    497     return mMaxSwapInterval;
    498 }
    499 
    500 IDirect3DDevice9 *Display::getDevice()
    501 {
    502     if (!mDevice)
    503     {
    504         if (!createDevice())
    505         {
    506             return NULL;
    507         }
    508     }
    509 
    510     return mDevice;
    511 }
    512 
    513 D3DCAPS9 Display::getDeviceCaps()
    514 {
    515     return mDeviceCaps;
    516 }
    517 
    518 void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
    519 {
    520     for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
    521     {
    522         HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
    523                                                            TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
    524 
    525         multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
    526     }
    527 }
    528 
    529 bool Display::getCompressedTextureSupport()
    530 {
    531     D3DDISPLAYMODE currentDisplayMode;
    532     mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
    533 
    534     return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
    535 }
    536 
    537 bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
    538 {
    539     D3DDISPLAYMODE currentDisplayMode;
    540     mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
    541 
    542     *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
    543                                                     D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
    544                  SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
    545                                                     D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
    546 
    547     *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
    548                                                      D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
    549                   SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
    550                                                      D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
    551 
    552     if (!filtering && !renderable)
    553     {
    554         return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
    555                                                   D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
    556                SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
    557                                                   D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
    558     }
    559     else
    560     {
    561         return true;
    562     }
    563 }
    564 
    565 bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
    566 {
    567     D3DDISPLAYMODE currentDisplayMode;
    568     mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
    569 
    570     *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
    571                                                     D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
    572                  SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
    573                                                     D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
    574 
    575     *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
    576                                                     D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
    577                  SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
    578                                                     D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
    579 
    580     if (!filtering && !renderable)
    581     {
    582         return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
    583                                                   D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
    584                SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
    585                                                   D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
    586     }
    587     else
    588     {
    589         return true;
    590     }
    591 }
    592 
    593 bool Display::getLuminanceTextureSupport()
    594 {
    595     D3DDISPLAYMODE currentDisplayMode;
    596     mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
    597 
    598     return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
    599 }
    600 
    601 bool Display::getLuminanceAlphaTextureSupport()
    602 {
    603     D3DDISPLAYMODE currentDisplayMode;
    604     mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
    605 
    606     return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
    607 }
    608 
    609 D3DPOOL Display::getBufferPool(DWORD usage) const
    610 {
    611     if (mD3d9ex != NULL)
    612     {
    613         return D3DPOOL_DEFAULT;
    614     }
    615     else
    616     {
    617         if (!(usage & D3DUSAGE_DYNAMIC))
    618         {
    619             return D3DPOOL_MANAGED;
    620         }
    621     }
    622 
    623     return D3DPOOL_DEFAULT;
    624 }
    625 
    626 bool Display::getEventQuerySupport()
    627 {
    628     IDirect3DQuery9 *query;
    629     HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
    630     if (SUCCEEDED(result))
    631     {
    632         query->Release();
    633     }
    634 
    635     return result != D3DERR_NOTAVAILABLE;
    636 }
    637 
    638 D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
    639 {
    640     D3DPRESENT_PARAMETERS presentParameters = {0};
    641 
    642     // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
    643     presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
    644     presentParameters.BackBufferCount = 1;
    645     presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
    646     presentParameters.BackBufferWidth = 1;
    647     presentParameters.BackBufferHeight = 1;
    648     presentParameters.EnableAutoDepthStencil = FALSE;
    649     presentParameters.Flags = 0;
    650     presentParameters.hDeviceWindow = mDeviceWindow;
    651     presentParameters.MultiSampleQuality = 0;
    652     presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
    653     presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
    654     presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
    655     presentParameters.Windowed = TRUE;
    656 
    657     return presentParameters;
    658 }
    659 }