Home | History | Annotate | Download | only in v8
      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef V8Proxy_h
     32 #define V8Proxy_h
     33 
     34 #include "PlatformBridge.h"
     35 #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode
     36 #include "SecurityOrigin.h" // for WebCore::SecurityOrigin
     37 #include "SharedPersistent.h"
     38 #include "V8AbstractEventListener.h"
     39 #include "V8DOMWindowShell.h"
     40 #include "V8DOMWrapper.h"
     41 #include "V8GCController.h"
     42 #include "V8Utilities.h"
     43 #include "WrapperTypeInfo.h"
     44 #include <v8.h>
     45 #include <wtf/Forward.h>
     46 #include <wtf/PassRefPtr.h> // so generated bindings don't have to
     47 #include <wtf/Vector.h>
     48 
     49 #if defined(ENABLE_DOM_STATS_COUNTERS) && PLATFORM(CHROMIUM)
     50 #define INC_STATS(name) PlatformBridge::incrementStatsCounter(name)
     51 #else
     52 #define INC_STATS(name)
     53 #endif
     54 
     55 namespace WebCore {
     56 
     57     class CachedScript;
     58     class DOMWindow;
     59     class Frame;
     60     class Node;
     61     class ScriptExecutionContext;
     62     class V8EventListener;
     63     class V8IsolatedContext;
     64     class WorldContextHandle;
     65 
     66     // FIXME: use standard logging facilities in WebCore.
     67     void logInfo(Frame*, const String& message, const String& url);
     68 
     69     // The following Batch structs and methods are used for setting multiple
     70     // properties on an ObjectTemplate, used from the generated bindings
     71     // initialization (ConfigureXXXTemplate). This greatly reduces the binary
     72     // size by moving from code driven setup to data table driven setup.
     73 
     74     // BatchedAttribute translates into calls to SetAccessor() on either the
     75     // instance or the prototype ObjectTemplate, based on |onProto|.
     76     struct BatchedAttribute {
     77         const char* const name;
     78         v8::AccessorGetter getter;
     79         v8::AccessorSetter setter;
     80         WrapperTypeInfo* data;
     81         v8::AccessControl settings;
     82         v8::PropertyAttribute attribute;
     83         bool onProto;
     84     };
     85 
     86     void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount);
     87 
     88     inline void configureAttribute(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute& attribute)
     89     {
     90         (attribute.onProto ? proto : instance)->SetAccessor(v8::String::New(attribute.name),
     91             attribute.getter,
     92             attribute.setter,
     93             v8::External::Wrap(attribute.data),
     94             attribute.settings,
     95             attribute.attribute);
     96     }
     97 
     98     // BatchedConstant translates into calls to Set() for setting up an object's
     99     // constants. It sets the constant on both the FunctionTemplate and the
    100     // ObjectTemplate. PropertyAttributes is always ReadOnly.
    101     struct BatchedConstant {
    102         const char* const name;
    103         int value;
    104     };
    105 
    106     void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount);
    107 
    108     struct BatchedCallback {
    109         const char* const name;
    110         v8::InvocationCallback callback;
    111     };
    112 
    113     void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>,
    114                                  v8::Handle<v8::Signature>,
    115                                  v8::PropertyAttribute,
    116                                  const BatchedCallback*,
    117                                  size_t callbackCount);
    118 
    119     const int kMaxRecursionDepth = 22;
    120 
    121     // The list of extensions that are registered for use with V8.
    122     typedef WTF::Vector<v8::Extension*> V8Extensions;
    123 
    124     class V8Proxy {
    125     public:
    126         // The types of javascript errors that can be thrown.
    127         enum ErrorType {
    128             RangeError,
    129             ReferenceError,
    130             SyntaxError,
    131             TypeError,
    132             GeneralError
    133         };
    134 
    135         explicit V8Proxy(Frame*);
    136 
    137         ~V8Proxy();
    138 
    139         Frame* frame() { return m_frame; }
    140 
    141         void clearForNavigation();
    142         void clearForClose();
    143 
    144         // FIXME: Need comment. User Gesture related.
    145         bool inlineCode() const { return m_inlineCode; }
    146         void setInlineCode(bool value) { m_inlineCode = value; }
    147 
    148         bool timerCallback() const { return m_timerCallback; }
    149         void setTimerCallback(bool value) { m_timerCallback = value; }
    150 
    151         // Disconnects the proxy from its owner frame,
    152         // and clears all timeouts on the DOM window.
    153         void disconnectFrame();
    154 
    155         void finishedWithEvent(Event*) { }
    156 
    157         // Evaluate JavaScript in a new isolated world. The script gets its own
    158         // global scope, its own prototypes for intrinsic JavaScript objects (String,
    159         // Array, and so-on), and its own wrappers for all DOM nodes and DOM
    160         // constructors.
    161         void evaluateInIsolatedWorld(int worldId, const Vector<ScriptSourceCode>& sources, int extensionGroup);
    162 
    163         // Returns true if the proxy is currently executing a script in V8.
    164         bool executingScript() const;
    165 
    166         // Evaluate a script file in the current execution environment.
    167         // The caller must hold an execution context.
    168         // If cannot evalute the script, it returns an error.
    169         v8::Local<v8::Value> evaluate(const ScriptSourceCode&, Node*);
    170 
    171         // Run an already compiled script.
    172         v8::Local<v8::Value> runScript(v8::Handle<v8::Script>, bool isInlineCode);
    173 
    174         // Call the function with the given receiver and arguments.
    175         v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
    176 
    177         // Call the function with the given receiver and arguments.
    178         static v8::Local<v8::Value> callFunctionWithoutFrame(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]);
    179 
    180         // Call the function as constructor with the given arguments.
    181         v8::Local<v8::Value> newInstance(v8::Handle<v8::Function>, int argc, v8::Handle<v8::Value> argv[]);
    182 
    183         // Returns the window object associated with a context.
    184         static DOMWindow* retrieveWindow(v8::Handle<v8::Context>);
    185         // Returns V8Proxy object of the currently executing context.
    186         static V8Proxy* retrieve();
    187         // Returns V8Proxy object associated with a frame.
    188         static V8Proxy* retrieve(Frame*);
    189         // Returns V8Proxy object associated with a script execution context.
    190         static V8Proxy* retrieve(ScriptExecutionContext*);
    191 
    192         // Returns the frame object of the window object associated with
    193         // a context.
    194         static Frame* retrieveFrame(v8::Handle<v8::Context>);
    195 
    196 
    197         // The three functions below retrieve WebFrame instances relating the
    198         // currently executing JavaScript. Since JavaScript can make function calls
    199         // across frames, though, we need to be more precise.
    200         //
    201         // For example, imagine that a JS function in frame A calls a function in
    202         // frame B, which calls native code, which wants to know what the 'active'
    203         // frame is.
    204         //
    205         // The 'entered context' is the context where execution first entered the
    206         // script engine; the context that is at the bottom of the JS function stack.
    207         // RetrieveFrameForEnteredContext() would return Frame A in our example.
    208         // This frame is often referred to as the "dynamic global object."
    209         //
    210         // The 'current context' is the context the JS engine is currently inside of;
    211         // the context that is at the top of the JS function stack.
    212         // RetrieveFrameForCurrentContext() would return Frame B in our example.
    213         // This frame is often referred to as the "lexical global object."
    214         //
    215         // Finally, the 'calling context' is the context one below the current
    216         // context on the JS function stack. For example, if function f calls
    217         // function g, then the calling context will be the context associated with
    218         // f. This context is commonly used by DOM security checks because they want
    219         // to know who called them.
    220         //
    221         // If you are unsure which of these functions to use, ask abarth.
    222         //
    223         // NOTE: These cannot be declared as inline function, because VS complains at
    224         // linking time.
    225         static Frame* retrieveFrameForEnteredContext();
    226         static Frame* retrieveFrameForCurrentContext();
    227         static Frame* retrieveFrameForCallingContext();
    228 
    229         // Returns V8 Context of a frame. If none exists, creates
    230         // a new context. It is potentially slow and consumes memory.
    231         static v8::Local<v8::Context> context(Frame*);
    232         static v8::Local<v8::Context> mainWorldContext(Frame*);
    233         static v8::Local<v8::Context> currentContext();
    234 
    235         // If the current context causes out of memory, JavaScript setting
    236         // is disabled and it returns true.
    237         static bool handleOutOfMemory();
    238 
    239         static v8::Handle<v8::Value> checkNewLegal(const v8::Arguments&);
    240 
    241         static v8::Handle<v8::Script> compileScript(v8::Handle<v8::String> code, const String& fileName, const TextPosition0& scriptStartPosition, v8::ScriptData* = 0);
    242 
    243         // If the exception code is different from zero, a DOM exception is
    244         // schedule to be thrown.
    245         static void setDOMException(int exceptionCode);
    246 
    247         // Schedule an error object to be thrown.
    248         static v8::Handle<v8::Value> throwError(ErrorType, const char* message);
    249 
    250         // Helpers for throwing syntax and type errors with predefined messages.
    251         static v8::Handle<v8::Value> throwTypeError();
    252         static v8::Handle<v8::Value> throwSyntaxError();
    253 
    254         template <typename T>
    255         static v8::Handle<v8::Value> constructDOMObject(const v8::Arguments&, WrapperTypeInfo*);
    256 
    257         template <typename T>
    258         static v8::Handle<v8::Value> constructDOMObjectWithScriptExecutionContext(const v8::Arguments&, WrapperTypeInfo*);
    259 
    260         v8::Local<v8::Context> context();
    261         v8::Local<v8::Context> mainWorldContext();
    262 
    263         // FIXME: This should eventually take DOMWrapperWorld argument!
    264         V8DOMWindowShell* windowShell() const { return m_windowShell.get(); }
    265 
    266         bool setContextDebugId(int id);
    267         static int contextDebugId(v8::Handle<v8::Context>);
    268 
    269         // Registers a v8 extension to be available on webpages. Will only
    270         // affect v8 contexts initialized after this call. Takes ownership of
    271         // the v8::Extension object passed.
    272         static void registerExtension(v8::Extension*);
    273 
    274         static void registerExtensionWithV8(v8::Extension*);
    275         static bool registeredExtensionWithV8(v8::Extension*);
    276 
    277         static const V8Extensions& extensions() { return m_extensions; }
    278 
    279         // Report an unsafe attempt to access the given frame on the console.
    280         static void reportUnsafeAccessTo(Frame* target);
    281 
    282     private:
    283         void didLeaveScriptContext();
    284 
    285         void resetIsolatedWorlds();
    286 
    287         PassOwnPtr<v8::ScriptData> precompileScript(v8::Handle<v8::String>, CachedScript*);
    288 
    289         // Returns false when we're out of memory in V8.
    290         bool setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext);
    291 
    292         static const char* rangeExceptionName(int exceptionCode);
    293         static const char* eventExceptionName(int exceptionCode);
    294         static const char* xmlHttpRequestExceptionName(int exceptionCode);
    295         static const char* domExceptionName(int exceptionCode);
    296 
    297 #if ENABLE(XPATH)
    298         static const char* xpathExceptionName(int exceptionCode);
    299 #endif
    300 
    301 #if ENABLE(SVG)
    302         static const char* svgExceptionName(int exceptionCode);
    303 #endif
    304 
    305 #if ENABLE(DATABASE)
    306         static const char* sqlExceptionName(int exceptionCode);
    307 #endif
    308 
    309         Frame* m_frame;
    310 
    311         // For the moment, we have one of these.  Soon we will have one per DOMWrapperWorld.
    312         RefPtr<V8DOMWindowShell> m_windowShell;
    313 
    314         // True for <a href="javascript:foo()"> and false for <script>foo()</script>.
    315         // Only valid during execution.
    316         bool m_inlineCode;
    317 
    318         // True when executing from within a timer callback. Only valid during
    319         // execution.
    320         bool m_timerCallback;
    321 
    322         // Track the recursion depth to be able to avoid too deep recursion. The V8
    323         // engine allows much more recursion than KJS does so we need to guard against
    324         // excessive recursion in the binding layer.
    325         int m_recursion;
    326 
    327         // All of the extensions registered with the context.
    328         static V8Extensions m_extensions;
    329 
    330         // The isolated worlds we are tracking for this frame. We hold them alive
    331         // here so that they can be used again by future calls to
    332         // evaluateInIsolatedWorld().
    333         //
    334         // Note: although the pointer is raw, the instance is kept alive by a strong
    335         // reference to the v8 context it contains, which is not made weak until we
    336         // call world->destroy().
    337         //
    338         // FIXME: We want to eventually be holding window shells instead of the
    339         //        IsolatedContext directly.
    340         typedef HashMap<int, V8IsolatedContext*> IsolatedWorldMap;
    341         IsolatedWorldMap m_isolatedWorlds;
    342     };
    343 
    344     template <typename T>
    345     v8::Handle<v8::Value> V8Proxy::constructDOMObject(const v8::Arguments& args, WrapperTypeInfo* type)
    346     {
    347         if (!args.IsConstructCall())
    348             return throwError(V8Proxy::TypeError, "DOM object constructor cannot be called as a function.");
    349 
    350         // Note: it's OK to let this RefPtr go out of scope because we also call
    351         // SetDOMWrapper(), which effectively holds a reference to obj.
    352         RefPtr<T> obj = T::create();
    353         V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
    354         obj->ref();
    355         V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
    356         return args.Holder();
    357     }
    358 
    359     template <typename T>
    360     v8::Handle<v8::Value> V8Proxy::constructDOMObjectWithScriptExecutionContext(const v8::Arguments& args, WrapperTypeInfo* type)
    361     {
    362         if (!args.IsConstructCall())
    363             return throwError(V8Proxy::TypeError, "");
    364 
    365         ScriptExecutionContext* context = getScriptExecutionContext();
    366         if (!context)
    367             return throwError(V8Proxy::ReferenceError, "");
    368 
    369         // Note: it's OK to let this RefPtr go out of scope because we also call
    370         // SetDOMWrapper(), which effectively holds a reference to obj.
    371         RefPtr<T> obj = T::create(context);
    372         V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get());
    373         obj->ref();
    374         V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder()));
    375         return args.Holder();
    376     }
    377 
    378 
    379     v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle& worldContext);
    380 
    381     // Used by an interceptor callback that it hasn't found anything to
    382     // intercept.
    383     inline static v8::Local<v8::Object> notHandledByInterceptor()
    384     {
    385         return v8::Local<v8::Object>();
    386     }
    387 
    388     inline static v8::Local<v8::Boolean> deletionNotHandledByInterceptor()
    389     {
    390         return v8::Local<v8::Boolean>();
    391     }
    392     inline v8::Handle<v8::Primitive> throwError(const char* message, V8Proxy::ErrorType type = V8Proxy::TypeError)
    393     {
    394         if (!v8::V8::IsExecutionTerminating())
    395             V8Proxy::throwError(type, message);
    396         return v8::Undefined();
    397     }
    398 
    399     inline v8::Handle<v8::Primitive> throwError(ExceptionCode ec)
    400     {
    401         if (!v8::V8::IsExecutionTerminating())
    402             V8Proxy::setDOMException(ec);
    403         return v8::Undefined();
    404     }
    405 
    406     inline v8::Handle<v8::Primitive> throwError(v8::Local<v8::Value> exception)
    407     {
    408         if (!v8::V8::IsExecutionTerminating())
    409             v8::ThrowException(exception);
    410         return v8::Undefined();
    411     }
    412 
    413     template <class T> inline v8::Handle<v8::Object> toV8(PassRefPtr<T> object, v8::Local<v8::Object> holder)
    414     {
    415         object->ref();
    416         V8DOMWrapper::setJSWrapperForDOMObject(object.get(), v8::Persistent<v8::Object>::New(holder));
    417         return holder;
    418     }
    419 
    420 }
    421 
    422 #endif // V8Proxy_h
    423