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    Searched defs:makeCurrent (Results 1 - 22 of 22) sorted by null

  /external/skia/src/gpu/mac/
SkNativeGLContext_mac.cpp 72 void SkNativeGLContext::makeCurrent() const {
  /external/skia/src/gpu/mesa/
SkMesaGLContext.cpp 96 void SkMesaGLContext::makeCurrent() const {
  /external/skia/src/gpu/win/
SkNativeGLContext_win.cpp 133 void SkNativeGLContext::makeCurrent() const {
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
main.cpp 76 void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
85 context->makeCurrent(display, surface);
Context.cpp 224 void Context::makeCurrent(egl::Display *display, egl::Surface *surface)
    [all...]
  /external/skia/src/gpu/android/
SkNativeGLContext_android.cpp 100 void SkNativeGLContext::makeCurrent() const {
  /external/webkit/Source/WebCore/platform/graphics/openvg/
SurfaceOpenVG.cpp 184 void SurfaceOpenVG::makeCurrent(MakeCurrentMode mode)
  /sdk/emulator/opengl/tests/ut_renderer/
Renderer.cpp 131 int Renderer::makeCurrent(RenderingThread *thread,
  /cts/tests/tests/effect/src/android/effect/cts/
EffectTest.java 44 mEnv.makeCurrent();
GLEnv.java 70 public void makeCurrent() {
  /external/skia/src/gpu/unix/
SkNativeGLContext_unix.cpp 254 void SkNativeGLContext::makeCurrent() const {
  /frameworks/native/opengl/libs/EGL/
egl_display.cpp 338 EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 169 * call {@link #makeCurrent(com.jme3.asset.AssetManager) } on this
184 public void makeCurrent(AssetManager assetManager) {
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglOffscreenBuffer.java 83 pbuffer.makeCurrent();
117 pbuffer.makeCurrent();
LwjglDisplay.java 128 Display.makeCurrent();
LwjglCanvas.java 336 pbuffer.makeCurrent();
345 pbuffer.makeCurrent();
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglMacApi.cpp 162 bool makeCurrent(EGLNativeDisplayType dpy,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx){
EglX11Api.cpp 254 bool makeCurrent(EGLNativeDisplayType dpy,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx){
EglWindowsApi.cpp 545 bool makeCurrent(EGLNativeInternalDisplayType display,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx) {
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 170 mGLContext.makeCurrent(this);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
DisplayHardware.cpp 473 void DisplayHardware::makeCurrent() const
  /frameworks/native/opengl/libagl/
egl.cpp     [all...]

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