1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.material; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.material.Material; 37 import com.jme3.math.ColorRGBA; 38 import com.jme3.renderer.queue.RenderQueue.Bucket; 39 import com.jme3.scene.Geometry; 40 import com.jme3.scene.shape.Quad; 41 42 public class TestColoredTexture extends SimpleApplication { 43 44 private float time = 0; 45 private ColorRGBA nextColor; 46 private ColorRGBA prevColor; 47 private Material mat; 48 49 public static void main(String[] args){ 50 TestColoredTexture app = new TestColoredTexture(); 51 app.start(); 52 } 53 54 @Override 55 public void simpleInitApp() { 56 Quad quadMesh = new Quad(512,512); 57 Geometry quad = new Geometry("Quad", quadMesh); 58 quad.setQueueBucket(Bucket.Gui); 59 60 mat = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md"); 61 mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); 62 quad.setMaterial(mat); 63 guiNode.attachChildAt(quad, 0); 64 65 nextColor = ColorRGBA.randomColor(); 66 prevColor = ColorRGBA.Black; 67 } 68 69 @Override 70 public void simpleUpdate(float tpf){ 71 time += tpf; 72 if (time > 1f){ 73 time -= 1f; 74 prevColor = nextColor; 75 nextColor = ColorRGBA.randomColor(); 76 } 77 ColorRGBA currentColor = new ColorRGBA(); 78 currentColor.interpolate(prevColor, nextColor, time); 79 80 mat.setColor("Color", currentColor); 81 } 82 83 } 84