/external/quake/quake/src/QW/client/ |
sound.h | 36 } sfx_t;
typedef in typeref:struct:sfx_s 66 sfx_t *sfx; // sfx number
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
100 sfx_t *S_PrecacheSound (char *sample);
164 sfxcache_t *S_LoadSound (sfx_t *s);
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/external/quake/quake/src/WinQuake/ |
sound.h | 39 } sfx_t; typedef in typeref:struct:sfx_s 75 sfx_t *sfx; // sfx number 101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); 102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); 109 sfx_t *S_PrecacheSound (const char *sample); 173 sfxcache_t *S_LoadSound (sfx_t *s);
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/gdk/samples/quake/jni/ |
sound.h | 39 } sfx_t; typedef in typeref:struct:sfx_s 75 sfx_t *sfx; // sfx number 101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); 102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); 109 sfx_t *S_PrecacheSound (const char *sample); 173 sfxcache_t *S_LoadSound (sfx_t *s);
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