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  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
30 private Sound mDepressSound;
55 SoundSystem sound = sSystemRegistry.soundSystem; local
56 if (sound != null) {
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
82 public void setDepressSound(Sound sound) {
83 mDepressSound = sound;
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
36 mSound = sound;
42 SoundSystem sound = sSystemRegistry.soundSystem; local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
DoorAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
44 private Sound mCloseSound;
45 private Sound mOpenSound;
96 SoundSystem sound = sSystemRegistry.soundSystem; local
97 if (sound != null) {
98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL);
126 SoundSystem sound = sSystemRegistry.soundSystem; local
127 if (sound != null) {
128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL);
195 public void setSounds(Sound openSound, Sound closeSound)
    [all...]
GameThread.java 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
106 if (sound != null) {
107 sound.pauseAll();
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
37 private Sound mLaunchSound;
114 SoundSystem sound = sSystemRegistry.soundSystem; local
115 if (sound != null) {
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
151 public void setLaunchSound(Sound sound) {
152 mLaunchSound = sound;
LifetimeComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
34 private Sound mDeathSound;
164 SoundSystem sound = sSystemRegistry.soundSystem; local
165 if (sound != null) {
166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL);
188 public final void setDeathSound(Sound deathSound) {
HitReactionComponent.java 54 private SoundSystem.Sound mTakeHitSound;
55 private SoundSystem.Sound mDealHitSound;
120 SoundSystem sound = sSystemRegistry.soundSystem; local
121 if (sound != null) {
122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL);
231 SoundSystem sound = sSystemRegistry.soundSystem; local
232 if (sound != null) {
233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL);
325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) {
    [all...]
LaunchProjectileComponent.java 51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem; local
181 if (sound != null) {
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL);
259 public final void setShootSound(SoundSystem.Sound shoot) {
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
63 private Sound mLandThump;
64 private Sound mRocketSound;
65 private Sound mExplosionSound;
71 private Sound mRubySound1;
72 private Sound mRubySound2;
73 private Sound mRubySound3;
140 SoundSystem sound = sSystemRegistry.soundSystem; local
142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled,
144 // sounds. So it's simpler to just avoid that code if sound is off
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GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
32 private Sound mAmbientSound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
132 if (sound != null) {
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
141 if (sound != null) {
142 sound.stop(mAmbientSoundStream);
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
192 if (sound != null)
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/audio/mme/
SDL_mmeaudio.h 36 HWAVEOUT sound; member in struct:SharedMem
  /external/qemu/distrib/sdl-1.2.12/src/audio/windib/
SDL_dibaudio.h 35 HWAVEOUT sound; member in struct:SDL_PrivateAudioData
45 #define sound (this->hidden->sound) macro
  /external/qemu/distrib/sdl-1.2.12/src/audio/windx5/
SDL_dx5audio.h 36 LPDIRECTSOUND sound; member in struct:SDL_PrivateAudioData
46 #define sound (this->hidden->sound) macro
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
SoundManager.java 23 * Class used to manage related sound resources.
29 // Align sound effect volume on music volume
60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local
61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
AudioAndHapticFeedbackManager.java 62 // if mAudioManager is null, we can't play a sound anyway, so return
65 final int sound; local
68 sound = AudioManager.FX_KEYPRESS_DELETE;
71 sound = AudioManager.FX_KEYPRESS_RETURN;
74 sound = AudioManager.FX_KEYPRESS_SPACEBAR;
77 sound = AudioManager.FX_KEYPRESS_STANDARD;
80 mAudioManager.playSoundEffect(sound, mSettingsValues.mFxVolume);
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jmf.jar 
  /frameworks/base/core/java/android/app/
Notification.java 66 * Use the default notification sound. This will ignore any given
67 * {@link #sound}.
209 * The sound to play.
212 * To play the default notification sound, see {@link #defaults}.
215 public Uri sound; field in class:Notification
225 * The audio stream type to use when playing the sound.
316 * set if you want the sound and/or vibration play each time the
573 sound = Uri.CREATOR.createFromParcel(parcel);
627 that.sound = this.sound; // android.net.Uri is immutabl
    [all...]
  /frameworks/base/core/java/android/webkit/
WebViewClassic.java 8362 int sound = keyCodeToSoundsEffect(event.getKeyCode()); local
    [all...]
  /development/samples/training/basic/FragmentBasics/libs/
android-support-v4.jar 
  /development/samples/training/bitmapfun/libs/
android-support-v4.jar 
  /development/samples/training/location-aware/libs/
android-support-v4.jar 
  /sdk/testapps/jarCheckTests3/lib2/libs/
android-support-v13.jar 
  /prebuilts/sdk/11/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/13/
android.jar 

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