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      1 /*
      2 Copyright (C) 1996-1997 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 
     21 typedef struct
     22 {
     23 	vec3_t	normal;
     24 	float	dist;
     25 } pmplane_t;
     26 
     27 typedef struct
     28 {
     29 	qboolean	allsolid;	// if true, plane is not valid
     30 	qboolean	startsolid;	// if true, the initial point was in a solid area
     31 	qboolean	inopen, inwater;
     32 	float		fraction;		// time completed, 1.0 = didn't hit anything
     33 	vec3_t		endpos;			// final position
     34 	pmplane_t		plane;			// surface normal at impact
     35 	int			ent;			// entity the surface is on
     36 } pmtrace_t;
     37 
     38 
     39 #define	MAX_PHYSENTS	32
     40 typedef struct
     41 {
     42 	vec3_t	origin;
     43 	model_t	*model;		// only for bsp models
     44 	vec3_t	mins, maxs;	// only for non-bsp models
     45 	int		info;		// for client or server to identify
     46 } physent_t;
     47 
     48 
     49 typedef struct
     50 {
     51 	int		sequence;	// just for debugging prints
     52 
     53 	// player state
     54 	vec3_t	origin;
     55 	vec3_t	angles;
     56 	vec3_t	velocity;
     57 	int		oldbuttons;
     58 	float		waterjumptime;
     59 	qboolean	dead;
     60 	int		spectator;
     61 
     62 	// world state
     63 	int		numphysent;
     64 	physent_t	physents[MAX_PHYSENTS];	// 0 should be the world
     65 
     66 	// input
     67 	usercmd_t	cmd;
     68 
     69 	// results
     70 	int		numtouch;
     71 	int		touchindex[MAX_PHYSENTS];
     72 } playermove_t;
     73 
     74 typedef struct {
     75 	float	gravity;
     76 	float	stopspeed;
     77 	float	maxspeed;
     78 	float	spectatormaxspeed;
     79 	float	accelerate;
     80 	float	airaccelerate;
     81 	float	wateraccelerate;
     82 	float	friction;
     83 	float	waterfriction;
     84 	float	entgravity;
     85 } movevars_t;
     86 
     87 
     88 extern	movevars_t		movevars;
     89 extern	playermove_t	pmove;
     90 extern	int		onground;
     91 extern	int		waterlevel;
     92 extern	int		watertype;
     93 
     94 void PlayerMove (void);
     95 void Pmove_Init (void);
     96 
     97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
     98 
     99 int PM_PointContents (vec3_t point);
    100 qboolean PM_TestPlayerPosition (vec3_t point);
    101 pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);
    102