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    Searched refs:BindTexture (Results 1 - 8 of 8) sorted by null

  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.h 154 bool BindTexture() const;
gl_frame.cpp 157 if (BindTexture()) {
256 bool GLFrame::BindTexture() const {
277 if (!BindTexture())
  /external/skia/src/gpu/mesa/
GrGLCreateMesaInterface.cpp 42 GR_GL_GET_PROC(BindTexture);
  /external/skia/src/gpu/gl/
GrGpuGL.cpp 160 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, testRTTex));
168 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
568 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
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  /external/mesa3d/docs/
MESA_texture_array.spec 386 void BindTexture(enum target, uint texture);
397 BindTexture may also be used to bind an existing texture object to
430 though BindTexture had been executed with the same target and texture
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl_mangle.h 76 #define glBindTexture MANGLE(BindTexture)
    [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h 76 #define glBindTexture MANGLE(BindTexture)
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h 76 #define glBindTexture MANGLE(BindTexture)
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