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Searched
refs:BindTexture
(Results
1 - 8
of
8
) sorted by null
/frameworks/base/media/mca/filterfw/native/core/
gl_frame.h
154
bool
BindTexture
() const;
gl_frame.cpp
157
if (
BindTexture
()) {
256
bool GLFrame::
BindTexture
() const {
277
if (!
BindTexture
())
/external/skia/src/gpu/mesa/
GrGLCreateMesaInterface.cpp
42
GR_GL_GET_PROC(
BindTexture
);
/external/skia/src/gpu/gl/
GrGpuGL.cpp
160
GR_GL_CALL(gl,
BindTexture
(GR_GL_TEXTURE_2D, testRTTex));
168
GR_GL_CALL(gl,
BindTexture
(GR_GL_TEXTURE_2D, 0));
568
GL_CALL(
BindTexture
(GR_GL_TEXTURE_2D, glTex->textureID()));
[
all
...]
/external/mesa3d/docs/
MESA_texture_array.spec
386
void
BindTexture
(enum target, uint texture);
397
BindTexture
may also be used to bind an existing texture object to
430
though
BindTexture
had been executed with the same target and texture
[
all
...]
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl_mangle.h
76
#define glBindTexture MANGLE(
BindTexture
)
[
all
...]
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h
76
#define glBindTexture MANGLE(
BindTexture
)
[
all
...]
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h
76
#define glBindTexture MANGLE(
BindTexture
)
[
all
...]
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